Pasifik Bankası Soygunu
Last updated
Last updated
Pasifik bankası soygunu yapmak için, üzerinizde 4 adet termit, 1 adet laptop, matkap ve çanta olması gerekmektedir. Bu eşyaların bir kısmını bir kısmını marketten alabilirsiniz.
Pasifik bankası soygunu yapmak için şehirde bulunması gerekmektedir.
Bu soygun yönetim izni ile yapılabilir, izinsiz yapılan soygunlar iptal edilecektir.
Pasifik bankası soygunu yapmak için 25 olması gerekmektedir.
Soygununuz başarılı olursa, kara para ve değerli eşyalar kazanacaksınız.
Soygunu tamamlamak için her şeyi adım adım yapmalısınız. Bug yapmaya çalışmayınız.
Soygun başlatma yeri aşağıda gösterilmiştir.
Config = {}
Config['PacificHeist'] = {
['requiredPoliceCount'] = , -- Required police count for start heist
['nextRob'] = , -- Seconds for next heist
['requiredItems'] = { -- Add this items to database or shared. Don't change the order, you can change the item names
'drill', -- EV +
'bag', -- EV +
'cutter', -- EV
'c4_bomb', -- BM
'thermite', -- BM +
'laptop', -- EV +
'hack_usb' -- BM
},
['rewardItems'] = { -- Add this items to database or shared. Don't change the order, you can change the item names. Also dont forget glass cutting and painting item names.(in bottom)
{itemName = 'diamond', sellPrice = 100},
{itemName = 'diamond', sellPrice = 100},
{itemName = 'diamond', sellPrice = 100},
},
['drillReward'] = function()
local random = math.random(1, 3)
return Config['PacificHeist']['rewardItems'][random]['itemName'], 5
end,
['trollyMoneyReward'] = 5000, -- This is the amount of money per roll
['stackRewards'] = { -- This is stacks rewards. (not trolly) You can just change count(after =).
gold = 10,
money = 1250000
},
['black_money'] = true, -- If change true, all moneys will convert to black
}
Config['PacificSetup'] = {
['freezeDoorList'] = { -- dont change
{model = -222270721, pos = vector3(257.10, 220.30, 106.28), heading = 340.0, lock = true, action = 'plant', scene = {pos = vector3(257.40, 220.20, 106.35), rot = vector3(0.0, 0.0, 336.48), ptfx = vector3(257.39, 221.20, 106.29)}}, -- pacific enter 1
{model = 746855201, pos = vector3(262.35, 223.00, 107.05), heading = 250.0, lock = true, action = 'plant', scene = {pos = vector3(261.75, 221.420, 106.35), rot = vector3(0.0, 0.0, 255.48), ptfx = vector3(261.80, 222.470, 106.283)}}, -- pacific enter 2
{model = 615294389, pos = vector3(257.572, 227.826, 101.683), lock = true, action = 'hacking', scene = nil}, -- extended enter
{model = 2774049745, pos = vector3(256.764, 241.272, 101.693), heading = 160.0, lock = true, action = 'vault', scene = {pos = vector3(257.35, 240.312, 102.0), rot = vector3(0.0, 0.0, 340.0)}}, -- extended vault
{model = 1008631277, pos = vector3(262.804, 258.266, 101.709), lock = true, action = 'hacking', scene = nil}, -- extended secret
{model = -1508355822, pos = vector3(252.72, 220.95, 101.68), heading = 160.0, lock = true, action = 'plant', scene = {pos = vector3(252.95, 220.70, 101.76), rot = vector3(0.0, 0.0, 160.0), ptfx = vector3(252.985, 221.70, 101.72)}}, -- main vault gate 1
{model = -1508355822, pos = vector3(261.01, 215.01, 101.68), heading = 250.0, lock = true, action = 'plant', scene = {pos = vector3(261.65, 215.60, 101.76), rot = vector3(0.0, 0.0, 252.0), ptfx = vector3(261.68, 216.63, 101.75)}}, -- main vault gate 2
{model = 961976194, pos = vector3(253.154, 228.344, 101.683), lock = true, action = 'vault', scene = nil}, -- main vault
},
['cellGates'] = { -- extended vault inside
{pos = vector3(260.399, 242.955, 101.801), rot = vector3(0.0, 0.0, 250.0), plant = false},
{pos = vector3(262.399, 248.455, 101.801), rot = vector3(0.0, 0.0, 250.0), plant = false},
{pos = vector3(264.409, 254.055, 101.801), rot = vector3(0.0, 0.0, 250.0), plant = false},
{pos = vector3(255.205, 244.726, 101.801), rot = vector3(0.0, 0.0, 70.0), plant = false},
{pos = vector3(257.205, 250.276, 101.801), rot = vector3(0.0, 0.0, 70.0), plant = false},
{pos = vector3(259.225, 255.886, 101.801), rot = vector3(0.0, 0.0, 70.0), plant = false},
},
['mainStack'] = {model = 'h4_prop_h4_cash_stack_01a', pos = vector3(264.265, 213.735, 101.531), heading = 250.0},
['drills'] = {
{pos = vector3(258.267, 213.848, 101.883), rotation = vector3(0.0, 0.0, 160.0)},
{pos = vector3(259.682, 218.327, 101.883), rotation = vector3(0.0, 0.0, 350.0)},
},
['trollys'] = { -- you can add new trolly but dont change first 4 trolly because for this extended vault fixed trollys
{model = 'ch_prop_ch_cash_trolly_01b', pos = vector3(266.351, 215.192, 100.683), heading = 115.0},
},
['stacks'] = {
{model = 'h4_prop_h4_cash_stack_01a', pos = vector3(265.812, 241.233, 101.581), heading = 250.0},
{model = 'h4_prop_h4_cash_stack_01a', pos = vector3(268.112, 247.533, 101.581), heading = 250.0},
{model = 'h4_prop_h4_cash_stack_01a', pos = vector3(254.062, 258.454, 101.581), heading = 70.0},
},
['glassCutting'] = {
displayPos = vector3(263.925, 260.656, 100.633),
displayHeading = 340.0,
rewardPos = vector3(263.925, 260.656, 101.6721),
rewardRot = vector3(360.0, 0.0, 70.0),
rewards = {
{
object = {model = 'h4_prop_h4_diamond_01a', rot = -53.06},
displayObj = {model = 'h4_prop_h4_diamond_disp_01a', rot = vector3(360.0, 0.0, 70.0)},
item = 'vandiamond',
price = 320,
},
{
object = {model = 'h4_prop_h4_diamond_01a', rot = -53.06},
displayObj = nil,
item = 'vandiamond',
price = 320,
},
{
object = {model = 'h4_prop_h4_diamond_01a', rot = -53.06},
displayObj = {model = 'h4_prop_h4_neck_disp_01a', rot = vector3(360.0, 0.0, 340.0)},
item = 'vandiamond',
price = 320,
},
{
object = {model = 'h4_prop_h4_diamond_01a', rot = -53.06},
displayObj = nil,
item = 'vandiamond',
price = 320,
},
{
object = {model = 'h4_prop_h4_diamond_01a', rot = -53.06},
displayObj = nil,
item = 'vandiamond',
price = 320,
},
}
},
['painting'] = {
{
rewardItem = 'paintingg', -- u need add item to database
paintingPrice = '300', -- price of the reward item for sell
scenePos = vector3(266.575, 259.565, 101.663), -- animation coords
sceneRot = vector3(0.0, 0.0, 250.0), -- animation rotation
object = 'h4_prop_h4_painting_01e', -- object model
objectPos = vector3(267.025, 259.545, 101.853), -- object spawn coords
objHeading = 250.0 -- object spawn heading
},
{
rewardItem = 'paintingg',
paintingPrice = '300',
scenePos = vector3(261.302, 261.792, 101.663),
sceneRot = vector3(0.0, 0.0, 70.0),
object = 'h4_prop_h4_painting_01f',
objectPos = vector3(260.842, 261.932, 101.853),
objHeading = 70.85
},
},
}
Strings = {
['e_start'] = 'Pasifik Soygununu Başlatmak için ~INPUT_CONTEXT~ tuşuna basın',
['start_heist'] = 'Pasifik Bankasına git',
['start_heist2'] = 'Soygun için gerekli şeyler: Dizüstü bilgisayar, USB kesmek, Kesici, C4 ve Termit, Çanta, Matkap',
['plant'] = '~INPUT_CONTEXT~ Termit Yerleştir',
['plant_bomb'] = '~INPUT_CONTEXT~ C4 Yerleştir',
['detonate_bombs'] = 'Press ~INPUT_CONTEXT~ to detonate bombs',
['grab'] = '~INPUT_CONTEXT~ Topla',
['vault'] = '~INPUT_CONTEXT~ Kapıyı Aç',
['drill'] = '~INPUT_CONTEXT~ Kasayı Del',
['wait_nextrob'] = 'Tekrar soyunmak için bu kadar beklemelisin.',
['minute'] = 'dakika.',
['start_stealing'] = '~INPUT_CONTEXT~ Çal',
['cute_right'] = 'Sağa kesmek için ~İNPUT_CONTEXT~ tuşuna basın',
['cute_left'] = 'Sola kesmek için ~İNPUT_CONTEXT~ tuşuna basın',
['cute_down'] = 'Kesmek için ~İNPUT_CONTEXT~ tuşuna basın',
['glass_cut'] = 'Camı kesmek için ~INPUT_CONTEXT~ tuşuna basın',
['need_switchblade'] = 'Sustalı lazım..',
['need_this'] = 'İhtiyacın Var: ',
['deliver_to_buyer'] = 'Ganimeti alıcıya teslim et. Gpsi kontrol et.',
['buyer_blip'] = 'Buyer',
['need_police'] = 'Şehirde yeteri kadar polis yok!',
['total_money'] = 'Bu var: ',
['police_alert'] = 'Pasifik Banka soygunu alarmı! Gpsinizi kontrol edin.',
}
--Dont change because those main and required things.
Planting = {
['objects'] = {
'hei_p_m_bag_var22_arm_s'
},
['animations'] = {
{'thermal_charge', 'bag_thermal_charge'}
},
['scenes'] = {},
['sceneObjects'] = {}
}
LaptopAnimation = {
['objects'] = {
'hei_p_m_bag_var22_arm_s',
'hei_prop_hst_laptop',
'hei_prop_heist_card_hack_02'
},
['animations'] = {
{'hack_enter', 'hack_enter_bag', 'hack_enter_laptop', 'hack_enter_card'},
{'hack_loop', 'hack_loop_bag', 'hack_loop_laptop', 'hack_loop_card'},
{'hack_exit', 'hack_exit_bag', 'hack_exit_laptop', 'hack_exit_card'}
},
['scenes'] = {},
['sceneObjects'] = {}
}
GrabCash = {
['objects'] = {
'hei_p_m_bag_var22_arm_s'
},
['animations'] = {
{'enter', 'enter_bag'},
{'grab', 'grab_bag', 'grab_cash'},
{'grab_idle', 'grab_idle_bag'},
{'exit', 'exit_bag'},
},
['scenes'] = {},
['scenesObjects'] = {}
}
TrollyAnimation = {
['objects'] = {
'hei_p_m_bag_var22_arm_s'
},
['animations'] = {
{'intro', 'bag_intro'},
{'grab', 'bag_grab', 'cart_cash_dissapear'},
{'exit', 'bag_exit'}
},
['scenes'] = {},
['scenesObjects'] = {}
}
LaserDrill = {
['animations'] = {
{'intro', 'bag_intro', 'intro_drill_bit'},
{'drill_straight_start', 'bag_drill_straight_start', 'drill_straight_start_drill_bit'},
{'drill_straight_end_idle', 'bag_drill_straight_idle', 'drill_straight_idle_drill_bit'},
{'drill_straight_fail', 'bag_drill_straight_fail', 'drill_straight_fail_drill_bit'},
{'drill_straight_end', 'bag_drill_straight_end', 'drill_straight_end_drill_bit'},
{'exit', 'bag_exit', 'exit_drill_bit'},
},
['scenes'] = {}
}
Overheat = {
['objects'] = {
'hei_p_m_bag_var22_arm_s',
'h4_prop_h4_cutter_01a',
},
['animations'] = {
{'enter', 'enter_bag', 'enter_cutter', 'enter_glass_display'},
{'idle', 'idle_bag', 'idle_cutter', 'idle_glass_display'},
{'cutting_loop', 'cutting_loop_bag', 'cutting_loop_cutter', 'cutting_loop_glass_display'},
{'overheat_react_01', 'overheat_react_01_bag', 'overheat_react_01_cutter', 'overheat_react_01_glass_display'},
{'success', 'success_bag', 'success_cutter', 'success_glass_display_cut'},
},
['scenes'] = {},
['sceneObjects'] = {},
}
ArtHeist = {
['objects'] = {
'hei_p_m_bag_var22_arm_s',
'w_me_switchblade'
},
['animations'] = {
{"top_left_enter", "top_left_enter_ch_prop_ch_sec_cabinet_02a", "top_left_enter_ch_prop_vault_painting_01a", "top_left_enter_hei_p_m_bag_var22_arm_s", "top_left_enter_w_me_switchblade"},
{"cutting_top_left_idle", "cutting_top_left_idle_ch_prop_ch_sec_cabinet_02a", "cutting_top_left_idle_ch_prop_vault_painting_01a", "cutting_top_left_idle_hei_p_m_bag_var22_arm_s", "cutting_top_left_idle_w_me_switchblade"},
{"cutting_top_left_to_right", "cutting_top_left_to_right_ch_prop_ch_sec_cabinet_02a", "cutting_top_left_to_right_ch_prop_vault_painting_01a", "cutting_top_left_to_right_hei_p_m_bag_var22_arm_s", "cutting_top_left_to_right_w_me_switchblade"},
{"cutting_top_right_idle", "_cutting_top_right_idle_ch_prop_ch_sec_cabinet_02a", "cutting_top_right_idle_ch_prop_vault_painting_01a", "cutting_top_right_idle_hei_p_m_bag_var22_arm_s", "cutting_top_right_idle_w_me_switchblade"},
{"cutting_right_top_to_bottom", "cutting_right_top_to_bottom_ch_prop_ch_sec_cabinet_02a", "cutting_right_top_to_bottom_ch_prop_vault_painting_01a", "cutting_right_top_to_bottom_hei_p_m_bag_var22_arm_s", "cutting_right_top_to_bottom_w_me_switchblade"},
{"cutting_bottom_right_idle", "cutting_bottom_right_idle_ch_prop_ch_sec_cabinet_02a", "cutting_bottom_right_idle_ch_prop_vault_painting_01a", "cutting_bottom_right_idle_hei_p_m_bag_var22_arm_s", "cutting_bottom_right_idle_w_me_switchblade"},
{"cutting_bottom_right_to_left", "cutting_bottom_right_to_left_ch_prop_ch_sec_cabinet_02a", "cutting_bottom_right_to_left_ch_prop_vault_painting_01a", "cutting_bottom_right_to_left_hei_p_m_bag_var22_arm_s", "cutting_bottom_right_to_left_w_me_switchblade"},
{"cutting_bottom_left_idle", "cutting_bottom_left_idle_ch_prop_ch_sec_cabinet_02a", "cutting_bottom_left_idle_ch_prop_vault_painting_01a", "cutting_bottom_left_idle_hei_p_m_bag_var22_arm_s", "cutting_bottom_left_idle_w_me_switchblade"},
{"cutting_left_top_to_bottom", "cutting_left_top_to_bottom_ch_prop_ch_sec_cabinet_02a", "cutting_left_top_to_bottom_ch_prop_vault_painting_01a", "cutting_left_top_to_bottom_hei_p_m_bag_var22_arm_s", "cutting_left_top_to_bottom_w_me_switchblade"},
{"with_painting_exit", "with_painting_exit_ch_prop_ch_sec_cabinet_02a", "with_painting_exit_ch_prop_vault_painting_01a", "with_painting_exit_hei_p_m_bag_var22_arm_s", "with_painting_exit_w_me_switchblade"},
},
['scenes'] = {},
['sceneObjects'] = {}
}
HackKeypad = {
['animations'] = {
{'action_var_01', 'action_var_01_ch_prop_ch_usb_drive01x', 'action_var_01_prop_phone_ing'},
{'hack_loop_var_01', 'hack_loop_var_01_ch_prop_ch_usb_drive01x', 'hack_loop_var_01_prop_phone_ing'},
{'success_react_exit_var_01', 'success_react_exit_var_01_ch_prop_ch_usb_drive01x', 'success_react_exit_var_01_prop_phone_ing'},
{'fail_react', 'fail_react_ch_prop_ch_usb_drive01x', 'fail_react_prop_phone_ing'},
{'reattempt', 'reattempt_ch_prop_ch_usb_drive01x', 'reattempt_prop_phone_ing'},
},
['scenes'] = {}
}