Peluş Oyuncak
Last updated
Last updated
Aksesuar olarak omzunuzun üzerinde taşıyabileceğiniz peluş oyuncaklar. Marketten satın alınabilir
config = {}
config.clawMachineItemName = 'claw_machine'
config.availableToys = {
["humpy_tee_plushie"] = {
model = "ch_prop_arcade_claw_plush_01a",
shoulderModel = "sum_prop_sum_arcade_plush_01a",
name = "Humpy Tee Plushie",
actions = {
hug = true,
shoulder = true
}
},
["muffy_tee_plushie"] = {
model = "ch_prop_arcade_claw_plush_02a",
shoulderModel = "sum_prop_sum_arcade_plush_02a",
name = "Muffy Tee Plushie",
actions = {
hug = true,
shoulder = true
}
},
["saki_tee_plushie"] = {
model = "ch_prop_arcade_claw_plush_03a",
shoulderModel = "sum_prop_sum_arcade_plush_03a",
name = "Saki Tee Plushie",
actions = {
hug = true,
shoulder = true
}
},
["poopie_tee_plushie"] = {
model = "ch_prop_arcade_claw_plush_04a",
shoulderModel = "sum_prop_sum_arcade_plush_04a",
name = "Poopie Tee Plushie",
actions = {
hug = true,
shoulder = true
}
},
["smoker_tee_plushie"] = {
model = "ch_prop_arcade_claw_plush_05a",
shoulderModel = "sum_prop_sum_arcade_plush_05a",
name = "Smoker Tee Plushie",
actions = {
hug = true,
shoulder = true
}
},
["grindy_tee_plushie"] = {
model = "ch_prop_arcade_claw_plush_06a",
shoulderModel = "sum_prop_sum_arcade_plush_06a",
name = "Grindy Tee Plushie",
actions = {
hug = true,
shoulder = true
}
},
["princess_tee_plushie"] = {
model = "ch_prop_princess_robo_plush_07a",
shoulderModel = "sum_prop_sum_arcade_plush_07a",
name = "Princess Tee Plushie",
actions = {
hug = true,
shoulder = true
}
},
["wasabi_kitty_tee_plushie"] = {
model = "ch_prop_shiny_wasabi_plush_08a",
shoulderModel = "sum_prop_sum_arcade_plush_08a",
name = "Wasabi Kitty Tee Plushie",
actions = {
hug = true,
shoulder = true
}
},
["master_tee_plushie"] = {
model = "ch_prop_master_09a",
shoulderModel = "sum_prop_sum_arcade_plush_09a",
name = "Master Tee Plushie",
actions = {
hug = true,
shoulder = true
}
}
}
config.machinesCanBeHacked = false -- If true, machines can be hacked to get money from it.
config.itemNeededForHack = 'lockpick' -- Item needed to hack the machine. If false, no item is needed.
config.percentFromCollectedAmountAfterSuccessfulHack = 0.5 -- 0.5 = 50% of collected amount, 0.25 = 25% of collected amount, 0.1 = 10% of collected amount
config.cooldownAfterSuccessfulHack = 60 -- In seconds, before it can be hacked again. false to disable
config.needsToHaveToyInInventory = false -- If true, the player needs to have the toy in their inventory to refill it into machine.
config.chargeForToyRefill = 10 -- If 0, it will be free. If 1, it will charge the player for refilling the toy.
config.drawPointPosition = true
config.chanceForPickup = 100 -- 100 = 100% chance, 50 = 50% chance, 0 = 0% chance (only used if toy doesnt have chance set)
config.chanceToDropItem = 30 -- 100 = 100% chance, 50 = 50% chance, 0 = 0% chance (only used if toy doesnt have dropChance set)
-- DO NOT TOUCH
config.toySpotOffsets = {
[1] = { 0.02, -0.01, 1.01 },
[2] = { 0.24, -0.04, 1.01 },
[3] = { 0.29, 0.19, 1.01 },
[4] = { 0.06, 0.2, 1.01 },
[5] = { -0.24, 0.25, 1.02 },
[6] = { -0.25, 0.55, 1.01 },
[7] = { 0.01, 0.55, 1.04 },
[8] = { 0.3, 0.55, 1.025 },
[9] = { 0.2, 0.37, 1.01 },
[10] = { -0.06, 0.37, 1.01 },
}