Kuyumcu Soygunu

Gerekli Materyaller

Kuyumcu soygunu yapmak için, üzerinizde gaz maskesi, cam Kesici, silah, çanta, laptop, switchblade veya düz bıçak olması gerekmektedir. Bu eşyaların bir kısmını blackmarketten, bir kısmını marketten alabilirsiniz. Silahı ve bıçakları oyun içi satıcılardan elde etmeniz gerekmektedir.

Soygun Genel Bilgi


Görseller

Soygun başlatma yeri ve zehirli gaz sızdırma yeri aşağıda gösterilmiştir.

Soygun Başlatma Yeri
Zehirli Gaz Sızdırma Yeri

Config

bb_vangelico
Config = {}

Config['VangelicoHeist'] = {
    ['requiredPoliceCount'] = , -- required police count for start heist
    ['nextRob'] = , -- seconds for next heist
    ['startHeist'] ={ -- heist start coords
        pos = vector3(-846.42, -1307.5, 5.00017),
        peds = {
            {pos = vector3(-846.73, -1306.4, 5.00018), heading = 174.22, ped = 's_m_m_highsec_01'},
            {pos = vector3(-845.40, -1306.7, 5.00018), heading = 131.78, ped = 's_m_m_highsec_02'},
            {pos = vector3(-845.61, -1308.2, 5.00018), heading = 79.42, ped = 's_m_m_fiboffice_02'}
        }
    },
    ['gasMask'] = {
        itemName = 'gasmask', -- item name for gasmask
        clothNumber = 158 -- you can change, this is my choise
    },
     = { -- add item to database
        'cutter',
        'bag'
    },
    ['smashRewards'] = { -- you can add new smash reward itemss
        {item = 'diamond_ring', price = 300},
        {item = 'tenkgoldchain', price = 300},
    },
    ['smashWeapons'] = { -- you can add new smash required weapons
        'WEAPON_GLOCK',
        'WEAPON_MACHINEPISTOL',
        'WEAPON_SNSPISTOL',
        'WEAPON_HEAVYPISTOL',
        'WEAPON_PISTOL50',
        'WEAPON_COMBATPISTOL',
        'WEAPON_ASSAULTRIFLE',
        'WEAPON_AKS74',
        'WEAPON_COMPACTRIFLE',
        'WEAPON_MICROSMG',
        'WEAPON_MINISMG',
        'WEAPON_GUSENBERG',
        'WEAPON_PUMPSHOTGUN',
    },
    ['finishHeist'] = {
        buyerPos = vector3(832.607, -2954.4, 4.90086)
    }
}

Config['VangelicoInside'] = {
    ['glassCutting'] = {
        displayPos = vector3(-617.4622, -227.4347, 37.057),
        displayHeading = -53.06,
        rewardPos = vector3(-617.4622, -227.4347, 38.0861),
        rewardRot = vector3(360.0, 0.0, 70.0),
        {
            scenePos = vector3(-617.4622, -227.4347, 38.0861),
        },
        rewards = {
            {
                object = {model = 'h4_prop_h4_diamond_01a', rot = -53.06},
                displayObj = {model = 'h4_prop_h4_diamond_disp_01a', rot = vector3(360.0, 0.0, 70.0)},
                item = 'vandiamond',
                price = 320,
            },
            {
                object = {model = 'h4_prop_h4_diamond_01a', rot = -53.06},
                displayObj = {model = 'h4_prop_h4_diamond_disp_01a', rot = vector3(360.0, 0.0, 70.0)},
                item = 'vandiamond',
                price = 320,
            },
            {
                object = {model = 'h4_prop_h4_diamond_01a', rot = -53.06},
                displayObj = {model = 'h4_prop_h4_diamond_disp_01a', rot = vector3(360.0, 0.0, 70.0)},
                item = 'vandiamond',
                price = 320,
            },
            {
                object = {model = 'h4_prop_h4_diamond_01a', rot = -53.06},
                displayObj = {model = 'h4_prop_h4_diamond_disp_01a', rot = vector3(360.0, 0.0, 70.0)},
                item = 'vandiamond',
                price = 320,
            },
        }
    },
    ['smashScenes'] = {
        {
            objPos = vector3(-627.735, -234.439, 37.875),
            scenePos = vector3(-628.187, -233.538, 37.0946),
            sceneRot = vector3(0.0, 0.0, -144.0),
            oldModel = 'des_jewel_cab_start',
            newModel = 'des_jewel_cab_end'
        },
        {
            objPos = vector3(-626.716, -233.685, 37.8583),
            scenePos = vector3(-627.136, -232.775, 37.0946),
            sceneRot = vector3(0.0, 0.0, -144.0),
            oldModel = 'des_jewel_cab_start',
            newModel = 'des_jewel_cab_end'
        },
        {
            objPos = vector3(-627.35, -234.947, 37.8531),
            scenePos = vector3(-626.62, -235.725, 37.0946),
            sceneRot = vector3(0.0, 0.0, 36.0),
            oldModel = 'des_jewel_cab3_start',
            newModel = 'des_jewel_cab3_end'
        },
        {
            objPos = vector3(-626.298, -234.193, 37.8492),
            scenePos = vector3(-625.57, -234.962, 37.0946),
            sceneRot = vector3(0.0, 0.0, 36.0),
            oldModel = 'des_jewel_cab4_start',
            newModel = 'des_jewel_cab4_end'
        },
        {
            objPos = vector3(-626.399, -239.132, 37.8616),
            scenePos = vector3(-626.894, -238.2, 37.0856),
            sceneRot = vector3(0.0, 0.0, -144.0),
            oldModel = 'des_jewel_cab2_start',
            newModel = 'des_jewel_cab2_end'
        },
        {
            objPos = vector3(-625.376, -238.358, 37.8687),
            scenePos = vector3(-625.867, -237.458, 37.0946),
            sceneRot = vector3(0.0, 0.0, -144.0),
            oldModel = 'des_jewel_cab3_start',
            newModel = 'des_jewel_cab3_end'
        },
        {
            objPos = vector3(-625.517, -227.421, 37.86),
            scenePos = vector3(-624.738, -228.2, 37.0946),
            sceneRot = vector3(0.0, 0.0, 36.0),
            oldModel = 'des_jewel_cab3_start',
            newModel = 'des_jewel_cab3_end'
        },
        {
            objPos = vector3(-624.467, -226.653, 37.861),
            scenePos = vector3(-623.688, -227.437, 37.0946),
            sceneRot = vector3(0.0, 0.0, 36.0),
            oldModel = 'des_jewel_cab4_start',
            newModel = 'des_jewel_cab4_end'
        },
        {
            objPos = vector3(-623.8118, -228.6336, 37.8522),
            scenePos = vector3(-624.293, -227.831, 37.0946),
            sceneRot = vector3(0.0, 0.0, -143.511),
            oldModel = 'des_jewel_cab2_start',
            newModel = 'des_jewel_cab2_end'
        },
        {
            objPos = vector3(-624.1267, -230.7476, 37.8618),
            scenePos = vector3(-624.939, -231.247, 37.0946),
            sceneRot = vector3(0.0, 0.0, -54.13),
            oldModel = 'des_jewel_cab4_start',
            newModel = 'des_jewel_cab4_end'
        },
        {
            objPos = vector3(-621.7181, -228.9636, 37.8425),
            scenePos = vector3(-620.864, -228.481, 37.0946),
            sceneRot = vector3(0.0, 0.0, 126.925),
            oldModel = 'des_jewel_cab3_start',
            newModel = 'des_jewel_cab3_end'
        },
        {
            objPos = vector3(-622.7541, -232.614, 37.8638),
            scenePos = vector3(-623.3596, -233.2296, 37.0946),
            sceneRot = vector3(0.0, 0.0, -52.984),
            oldModel = 'des_jewel_cab_start',
            newModel = 'des_jewel_cab_end'
        },
        {
            objPos = vector3(-620.3262, -230.829, 37.8578),
            scenePos = vector3(-619.408, -230.1969, 37.0946),
            sceneRot = vector3(0.0, 0.0, 126.352),
            oldModel = 'des_jewel_cab_start',
            newModel = 'des_jewel_cab_end'
        },
        {
            objPos = vector3(-620.6465, -232.9308, 37.8407),
            scenePos = vector3(-620.184, -233.729, 37.0946),
            sceneRot = vector3(0.0, 0.0, 36.398),
            oldModel = 'des_jewel_cab4_start',
            newModel = 'des_jewel_cab4_end'
        },
        {
            objPos = vector3(-619.978, -234.93, 37.8537),
            scenePos = vector3(-620.44, -234.084, 37.0946),
            sceneRot = vector3(0, 0, -144.0),
            oldModel = 'des_jewel_cab_start',
            newModel = 'des_jewel_cab_end'
        },
        {
            objPos = vector3(-618.937, -234.16, 37.8425),
            scenePos = vector3(-619.39, -233.32, 37.0946),
            sceneRot = vector3(0, 0, -144.0),
            oldModel = 'des_jewel_cab3_start',
            newModel = 'des_jewel_cab3_end'
        },
        {
            objPos = vector3(-620.163, -226.212, 37.8266),
            scenePos = vector3(-620.797, -226.79, 37.0946),
            sceneRot = vector3(0, 0, -54.0),
            oldModel = 'des_jewel_cab_start',
            newModel = 'des_jewel_cab_end'
        },
        {
            objPos = vector3(-619.384, -227.259, 37.8342),
            scenePos = vector3(-620.055, -227.817, 37.0856),
            sceneRot = vector3(0, 0, -54.0),
            oldModel = 'des_jewel_cab2_start',
            newModel = 'des_jewel_cab2_end'
        },
        {
            objPos = vector3(-618.019, -229.115, 37.8302),
            scenePos = vector3(-618.679, -229.704, 37.0946),
            sceneRot = vector3(0, 0, -54.0),
            oldModel = 'des_jewel_cab3_start',
            newModel = 'des_jewel_cab3_end'
        },
        {
            objPos = vector3(-617.249, -230.156, 37.8201),
            scenePos = vector3(-617.937, -230.731, 37.0856),
            sceneRot = vector3(0, 0, -54.0),
            oldModel = 'des_jewel_cab2_start',
            newModel = 'des_jewel_cab2_end'
        },
    },
    ['painting'] = {
        {
            rewardItem = 'paintingg', -- u need add item to database
            paintingPrice = '300', -- price of the reward item for sell
            scenePos = vector3(-626.70, -228.3, 38.06), -- animation coords
            sceneRot = vector3(0.0, 0.0, 90.0), -- animation rotation
            object = 'ch_prop_vault_painting_01g', -- object (https://mwojtasik.dev/tools/gtav/objects/search?name=ch_prop_vault_painting_01)
            objectPos = vector3(-627.20, -228.31, 38.06), -- object spawn coords
            objHeading = 94.75 -- object spawn heading
        },
        {
            rewardItem = 'paintingg',
            paintingPrice = '300', 
            scenePos = vector3(-622.97, -225.54, 38.06), 
            sceneRot = vector3(0.0, 0.0, -20.0),
            object = 'ch_prop_vault_painting_01f', 
            objectPos = vector3(-622.80, -225.14, 38.06), 
            objHeading = 345.85
        },
        {
            rewardItem = 'paintingg',
            paintingPrice = '300', 
            scenePos = vector3(-617.48, -233.22, 38.06), 
            sceneRot = vector3(0.0, 0.0, -90.0),
            object = 'ch_prop_vault_painting_01h', 
            objectPos = vector3(-617.00, -233.22, 38.06), 
            objHeading = 269.53
        },
        {
            rewardItem = 'paintingg',
            paintingPrice = '300', 
            scenePos = vector3(-621.25, -235.78, 38.06), 
            sceneRot = vector3(0.0, 0.0, 160.0),
            object = 'ch_prop_vault_painting_01j', 
            objectPos = vector3(-621.25, -236.38, 38.06), 
            objHeading = 161.22
        },
    }
}

Strings = {
    ['start_heist'] = '~INPUT_CONTEXT~ bas ve Vangelico Heist soygununu başlat!',
    ['goto_vangelico'] = 'Go to the location in GPS. Throw one BZ_Gas into the ventilation duct. Wait for the insiders to pass out and start the robbery.',
    ['wait_nextrob'] = 'Tekrar soymak için beklemen gereken',
    ['minute'] = 'Dakika.',
    ['start_stealing'] = 'Tabloyu çalmak için ~INPUT_CONTEXT~ basın',
    ['cute_right'] = 'Sağa doğru kesmek için ~INPUT_CONTEXT~ bas',
    ['cute_left'] = 'Sola doğru kesmek için ~INPUT_CONTEXT~ bas',
    ['cute_down'] = 'Aşağıya doğru kesmek için ~INPUT_CONTEXT~ bas',
    ['glass_cut'] = 'Camı kesmek için ~INPUT_CONTEXT~ basın',
    ['smash'] = 'Camı kırmak için ~INPUT_CONTEXT~ basın',
    ['throw_gas_blip'] = 'Kuyumcuyu Soy',
    ['good_shot'] = 'İyi atış! İçeridekilerin bayılmasını bekleyin. maske takmayı unutmayın!',
    ['need_switchblade'] = 'Sustalı bıçağa ihtiyacın var.',
    ['need_rifle'] = 'Tüfeğe ihtiyacın var.',
    ['need_this'] = 'Buna ihtiyacın var: ',
    ['deliver_to_buyer'] = 'Ganimetleri alıcıya teslim edin. gpsi kontrol et.',
    ['buyer_blip'] = 'Alıcı',
    ['need_police'] = 'Şehirde yeterli polis yok.',
    ['total_money'] = 'Yapabilirsin: ',
}

Overheat = {
    ['objects'] = {
        'hei_p_m_bag_var22_arm_s',
        'h4_prop_h4_cutter_01a',
    },
    ['animations'] = {
        {'enter', 'enter_bag', 'enter_cutter', 'enter_glass_display'},
        {'idle', 'idle_bag', 'idle_cutter', 'idle_glass_display'},
        {'cutting_loop', 'cutting_loop_bag', 'cutting_loop_cutter', 'cutting_loop_glass_display'},
        {'overheat_react_01', 'overheat_react_01_bag', 'overheat_react_01_cutter', 'overheat_react_01_glass_display'},
        {'success', 'success_bag', 'success_cutter', 'success_glass_display_cut'},
    },
    ['scenes'] = {},
    ['sceneObjects'] = {},
}

ArtHeist = {
    ['objects'] = {
        'hei_p_m_bag_var22_arm_s',
        'w_me_switchblade'
    },
    ['animations'] = { 
        {"top_left_enter", "top_left_enter_ch_prop_ch_sec_cabinet_02a", "top_left_enter_ch_prop_vault_painting_01a", "top_left_enter_hei_p_m_bag_var22_arm_s", "top_left_enter_w_me_switchblade"},
        {"cutting_top_left_idle", "cutting_top_left_idle_ch_prop_ch_sec_cabinet_02a", "cutting_top_left_idle_ch_prop_vault_painting_01a", "cutting_top_left_idle_hei_p_m_bag_var22_arm_s", "cutting_top_left_idle_w_me_switchblade"},
        {"cutting_top_left_to_right", "cutting_top_left_to_right_ch_prop_ch_sec_cabinet_02a", "cutting_top_left_to_right_ch_prop_vault_painting_01a", "cutting_top_left_to_right_hei_p_m_bag_var22_arm_s", "cutting_top_left_to_right_w_me_switchblade"},
        {"cutting_top_right_idle", "_cutting_top_right_idle_ch_prop_ch_sec_cabinet_02a", "cutting_top_right_idle_ch_prop_vault_painting_01a", "cutting_top_right_idle_hei_p_m_bag_var22_arm_s", "cutting_top_right_idle_w_me_switchblade"},
        {"cutting_right_top_to_bottom", "cutting_right_top_to_bottom_ch_prop_ch_sec_cabinet_02a", "cutting_right_top_to_bottom_ch_prop_vault_painting_01a", "cutting_right_top_to_bottom_hei_p_m_bag_var22_arm_s", "cutting_right_top_to_bottom_w_me_switchblade"},
        {"cutting_bottom_right_idle", "cutting_bottom_right_idle_ch_prop_ch_sec_cabinet_02a", "cutting_bottom_right_idle_ch_prop_vault_painting_01a", "cutting_bottom_right_idle_hei_p_m_bag_var22_arm_s", "cutting_bottom_right_idle_w_me_switchblade"},
        {"cutting_bottom_right_to_left", "cutting_bottom_right_to_left_ch_prop_ch_sec_cabinet_02a", "cutting_bottom_right_to_left_ch_prop_vault_painting_01a", "cutting_bottom_right_to_left_hei_p_m_bag_var22_arm_s", "cutting_bottom_right_to_left_w_me_switchblade"},
        {"cutting_bottom_left_idle", "cutting_bottom_left_idle_ch_prop_ch_sec_cabinet_02a", "cutting_bottom_left_idle_ch_prop_vault_painting_01a", "cutting_bottom_left_idle_hei_p_m_bag_var22_arm_s", "cutting_bottom_left_idle_w_me_switchblade"},
        {"cutting_left_top_to_bottom", "cutting_left_top_to_bottom_ch_prop_ch_sec_cabinet_02a", "cutting_left_top_to_bottom_ch_prop_vault_painting_01a", "cutting_left_top_to_bottom_hei_p_m_bag_var22_arm_s", "cutting_left_top_to_bottom_w_me_switchblade"},
        {"with_painting_exit", "with_painting_exit_ch_prop_ch_sec_cabinet_02a", "with_painting_exit_ch_prop_vault_painting_01a", "with_painting_exit_hei_p_m_bag_var22_arm_s", "with_painting_exit_w_me_switchblade"},
    },
    ['scenes'] = {},
    ['sceneObjects'] = {}
}

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