Kuyumcu Soygunu
Last updated
Last updated
Kuyumcu soygunu yapmak için, üzerinizde olması gerekmektedir. Bu eşyaların bir kısmını , bir kısmını marketten alabilirsiniz. Silahı ve bıçakları oyun içi satıcılardan elde etmeniz gerekmektedir.
Kuyumcu soygunu yapmak için şehirde bulunması gerekmektedir.
Bu soygun yönetim izni ile yapılabilir, izinsiz yapılan soygunlar iptal edilecektir.
Kuyumcu soygunu yapmak için 20 olması gerekmektedir.
Soygununuz başarılı olursa, tarihi tablo ve değerli eşyalar kazanacaksınız.
Zehirli gazı içeri sızdırdıktan sonra gaz maskenizi takmayı unutmayınız. Yoksa zehirlenirsiniz.
Elinizdeki silahla birlikte mücevherlerin bulunduğu camları kırın, tabloları sökmek için bıçak kullanın, elması almak için ise cam kesici kullanın.
Config = {}
Config['VangelicoHeist'] = {
['requiredPoliceCount'] = , -- required police count for start heist
['nextRob'] = , -- seconds for next heist
['startHeist'] ={ -- heist start coords
pos = vector3(-846.42, -1307.5, 5.00017),
peds = {
{pos = vector3(-846.73, -1306.4, 5.00018), heading = 174.22, ped = 's_m_m_highsec_01'},
{pos = vector3(-845.40, -1306.7, 5.00018), heading = 131.78, ped = 's_m_m_highsec_02'},
{pos = vector3(-845.61, -1308.2, 5.00018), heading = 79.42, ped = 's_m_m_fiboffice_02'}
}
},
['gasMask'] = {
itemName = 'gasmask', -- item name for gasmask
clothNumber = 158 -- you can change, this is my choise
},
= { -- add item to database
'cutter',
'bag'
},
['smashRewards'] = { -- you can add new smash reward itemss
{item = 'diamond_ring', price = 300},
{item = 'tenkgoldchain', price = 300},
},
['smashWeapons'] = { -- you can add new smash required weapons
'WEAPON_GLOCK',
'WEAPON_MACHINEPISTOL',
'WEAPON_SNSPISTOL',
'WEAPON_HEAVYPISTOL',
'WEAPON_PISTOL50',
'WEAPON_COMBATPISTOL',
'WEAPON_ASSAULTRIFLE',
'WEAPON_AKS74',
'WEAPON_COMPACTRIFLE',
'WEAPON_MICROSMG',
'WEAPON_MINISMG',
'WEAPON_GUSENBERG',
'WEAPON_PUMPSHOTGUN',
},
['finishHeist'] = {
buyerPos = vector3(832.607, -2954.4, 4.90086)
}
}
Config['VangelicoInside'] = {
['glassCutting'] = {
displayPos = vector3(-617.4622, -227.4347, 37.057),
displayHeading = -53.06,
rewardPos = vector3(-617.4622, -227.4347, 38.0861),
rewardRot = vector3(360.0, 0.0, 70.0),
{
scenePos = vector3(-617.4622, -227.4347, 38.0861),
},
rewards = {
{
object = {model = 'h4_prop_h4_diamond_01a', rot = -53.06},
displayObj = {model = 'h4_prop_h4_diamond_disp_01a', rot = vector3(360.0, 0.0, 70.0)},
item = 'vandiamond',
price = 320,
},
{
object = {model = 'h4_prop_h4_diamond_01a', rot = -53.06},
displayObj = {model = 'h4_prop_h4_diamond_disp_01a', rot = vector3(360.0, 0.0, 70.0)},
item = 'vandiamond',
price = 320,
},
{
object = {model = 'h4_prop_h4_diamond_01a', rot = -53.06},
displayObj = {model = 'h4_prop_h4_diamond_disp_01a', rot = vector3(360.0, 0.0, 70.0)},
item = 'vandiamond',
price = 320,
},
{
object = {model = 'h4_prop_h4_diamond_01a', rot = -53.06},
displayObj = {model = 'h4_prop_h4_diamond_disp_01a', rot = vector3(360.0, 0.0, 70.0)},
item = 'vandiamond',
price = 320,
},
}
},
['smashScenes'] = {
{
objPos = vector3(-627.735, -234.439, 37.875),
scenePos = vector3(-628.187, -233.538, 37.0946),
sceneRot = vector3(0.0, 0.0, -144.0),
oldModel = 'des_jewel_cab_start',
newModel = 'des_jewel_cab_end'
},
{
objPos = vector3(-626.716, -233.685, 37.8583),
scenePos = vector3(-627.136, -232.775, 37.0946),
sceneRot = vector3(0.0, 0.0, -144.0),
oldModel = 'des_jewel_cab_start',
newModel = 'des_jewel_cab_end'
},
{
objPos = vector3(-627.35, -234.947, 37.8531),
scenePos = vector3(-626.62, -235.725, 37.0946),
sceneRot = vector3(0.0, 0.0, 36.0),
oldModel = 'des_jewel_cab3_start',
newModel = 'des_jewel_cab3_end'
},
{
objPos = vector3(-626.298, -234.193, 37.8492),
scenePos = vector3(-625.57, -234.962, 37.0946),
sceneRot = vector3(0.0, 0.0, 36.0),
oldModel = 'des_jewel_cab4_start',
newModel = 'des_jewel_cab4_end'
},
{
objPos = vector3(-626.399, -239.132, 37.8616),
scenePos = vector3(-626.894, -238.2, 37.0856),
sceneRot = vector3(0.0, 0.0, -144.0),
oldModel = 'des_jewel_cab2_start',
newModel = 'des_jewel_cab2_end'
},
{
objPos = vector3(-625.376, -238.358, 37.8687),
scenePos = vector3(-625.867, -237.458, 37.0946),
sceneRot = vector3(0.0, 0.0, -144.0),
oldModel = 'des_jewel_cab3_start',
newModel = 'des_jewel_cab3_end'
},
{
objPos = vector3(-625.517, -227.421, 37.86),
scenePos = vector3(-624.738, -228.2, 37.0946),
sceneRot = vector3(0.0, 0.0, 36.0),
oldModel = 'des_jewel_cab3_start',
newModel = 'des_jewel_cab3_end'
},
{
objPos = vector3(-624.467, -226.653, 37.861),
scenePos = vector3(-623.688, -227.437, 37.0946),
sceneRot = vector3(0.0, 0.0, 36.0),
oldModel = 'des_jewel_cab4_start',
newModel = 'des_jewel_cab4_end'
},
{
objPos = vector3(-623.8118, -228.6336, 37.8522),
scenePos = vector3(-624.293, -227.831, 37.0946),
sceneRot = vector3(0.0, 0.0, -143.511),
oldModel = 'des_jewel_cab2_start',
newModel = 'des_jewel_cab2_end'
},
{
objPos = vector3(-624.1267, -230.7476, 37.8618),
scenePos = vector3(-624.939, -231.247, 37.0946),
sceneRot = vector3(0.0, 0.0, -54.13),
oldModel = 'des_jewel_cab4_start',
newModel = 'des_jewel_cab4_end'
},
{
objPos = vector3(-621.7181, -228.9636, 37.8425),
scenePos = vector3(-620.864, -228.481, 37.0946),
sceneRot = vector3(0.0, 0.0, 126.925),
oldModel = 'des_jewel_cab3_start',
newModel = 'des_jewel_cab3_end'
},
{
objPos = vector3(-622.7541, -232.614, 37.8638),
scenePos = vector3(-623.3596, -233.2296, 37.0946),
sceneRot = vector3(0.0, 0.0, -52.984),
oldModel = 'des_jewel_cab_start',
newModel = 'des_jewel_cab_end'
},
{
objPos = vector3(-620.3262, -230.829, 37.8578),
scenePos = vector3(-619.408, -230.1969, 37.0946),
sceneRot = vector3(0.0, 0.0, 126.352),
oldModel = 'des_jewel_cab_start',
newModel = 'des_jewel_cab_end'
},
{
objPos = vector3(-620.6465, -232.9308, 37.8407),
scenePos = vector3(-620.184, -233.729, 37.0946),
sceneRot = vector3(0.0, 0.0, 36.398),
oldModel = 'des_jewel_cab4_start',
newModel = 'des_jewel_cab4_end'
},
{
objPos = vector3(-619.978, -234.93, 37.8537),
scenePos = vector3(-620.44, -234.084, 37.0946),
sceneRot = vector3(0, 0, -144.0),
oldModel = 'des_jewel_cab_start',
newModel = 'des_jewel_cab_end'
},
{
objPos = vector3(-618.937, -234.16, 37.8425),
scenePos = vector3(-619.39, -233.32, 37.0946),
sceneRot = vector3(0, 0, -144.0),
oldModel = 'des_jewel_cab3_start',
newModel = 'des_jewel_cab3_end'
},
{
objPos = vector3(-620.163, -226.212, 37.8266),
scenePos = vector3(-620.797, -226.79, 37.0946),
sceneRot = vector3(0, 0, -54.0),
oldModel = 'des_jewel_cab_start',
newModel = 'des_jewel_cab_end'
},
{
objPos = vector3(-619.384, -227.259, 37.8342),
scenePos = vector3(-620.055, -227.817, 37.0856),
sceneRot = vector3(0, 0, -54.0),
oldModel = 'des_jewel_cab2_start',
newModel = 'des_jewel_cab2_end'
},
{
objPos = vector3(-618.019, -229.115, 37.8302),
scenePos = vector3(-618.679, -229.704, 37.0946),
sceneRot = vector3(0, 0, -54.0),
oldModel = 'des_jewel_cab3_start',
newModel = 'des_jewel_cab3_end'
},
{
objPos = vector3(-617.249, -230.156, 37.8201),
scenePos = vector3(-617.937, -230.731, 37.0856),
sceneRot = vector3(0, 0, -54.0),
oldModel = 'des_jewel_cab2_start',
newModel = 'des_jewel_cab2_end'
},
},
['painting'] = {
{
rewardItem = 'paintingg', -- u need add item to database
paintingPrice = '300', -- price of the reward item for sell
scenePos = vector3(-626.70, -228.3, 38.06), -- animation coords
sceneRot = vector3(0.0, 0.0, 90.0), -- animation rotation
object = 'ch_prop_vault_painting_01g', -- object (https://mwojtasik.dev/tools/gtav/objects/search?name=ch_prop_vault_painting_01)
objectPos = vector3(-627.20, -228.31, 38.06), -- object spawn coords
objHeading = 94.75 -- object spawn heading
},
{
rewardItem = 'paintingg',
paintingPrice = '300',
scenePos = vector3(-622.97, -225.54, 38.06),
sceneRot = vector3(0.0, 0.0, -20.0),
object = 'ch_prop_vault_painting_01f',
objectPos = vector3(-622.80, -225.14, 38.06),
objHeading = 345.85
},
{
rewardItem = 'paintingg',
paintingPrice = '300',
scenePos = vector3(-617.48, -233.22, 38.06),
sceneRot = vector3(0.0, 0.0, -90.0),
object = 'ch_prop_vault_painting_01h',
objectPos = vector3(-617.00, -233.22, 38.06),
objHeading = 269.53
},
{
rewardItem = 'paintingg',
paintingPrice = '300',
scenePos = vector3(-621.25, -235.78, 38.06),
sceneRot = vector3(0.0, 0.0, 160.0),
object = 'ch_prop_vault_painting_01j',
objectPos = vector3(-621.25, -236.38, 38.06),
objHeading = 161.22
},
}
}
Strings = {
['start_heist'] = '~INPUT_CONTEXT~ bas ve Vangelico Heist soygununu başlat!',
['goto_vangelico'] = 'Go to the location in GPS. Throw one BZ_Gas into the ventilation duct. Wait for the insiders to pass out and start the robbery.',
['wait_nextrob'] = 'Tekrar soymak için beklemen gereken',
['minute'] = 'Dakika.',
['start_stealing'] = 'Tabloyu çalmak için ~INPUT_CONTEXT~ basın',
['cute_right'] = 'Sağa doğru kesmek için ~INPUT_CONTEXT~ bas',
['cute_left'] = 'Sola doğru kesmek için ~INPUT_CONTEXT~ bas',
['cute_down'] = 'Aşağıya doğru kesmek için ~INPUT_CONTEXT~ bas',
['glass_cut'] = 'Camı kesmek için ~INPUT_CONTEXT~ basın',
['smash'] = 'Camı kırmak için ~INPUT_CONTEXT~ basın',
['throw_gas_blip'] = 'Kuyumcuyu Soy',
['good_shot'] = 'İyi atış! İçeridekilerin bayılmasını bekleyin. maske takmayı unutmayın!',
['need_switchblade'] = 'Sustalı bıçağa ihtiyacın var.',
['need_rifle'] = 'Tüfeğe ihtiyacın var.',
['need_this'] = 'Buna ihtiyacın var: ',
['deliver_to_buyer'] = 'Ganimetleri alıcıya teslim edin. gpsi kontrol et.',
['buyer_blip'] = 'Alıcı',
['need_police'] = 'Şehirde yeterli polis yok.',
['total_money'] = 'Yapabilirsin: ',
}
Overheat = {
['objects'] = {
'hei_p_m_bag_var22_arm_s',
'h4_prop_h4_cutter_01a',
},
['animations'] = {
{'enter', 'enter_bag', 'enter_cutter', 'enter_glass_display'},
{'idle', 'idle_bag', 'idle_cutter', 'idle_glass_display'},
{'cutting_loop', 'cutting_loop_bag', 'cutting_loop_cutter', 'cutting_loop_glass_display'},
{'overheat_react_01', 'overheat_react_01_bag', 'overheat_react_01_cutter', 'overheat_react_01_glass_display'},
{'success', 'success_bag', 'success_cutter', 'success_glass_display_cut'},
},
['scenes'] = {},
['sceneObjects'] = {},
}
ArtHeist = {
['objects'] = {
'hei_p_m_bag_var22_arm_s',
'w_me_switchblade'
},
['animations'] = {
{"top_left_enter", "top_left_enter_ch_prop_ch_sec_cabinet_02a", "top_left_enter_ch_prop_vault_painting_01a", "top_left_enter_hei_p_m_bag_var22_arm_s", "top_left_enter_w_me_switchblade"},
{"cutting_top_left_idle", "cutting_top_left_idle_ch_prop_ch_sec_cabinet_02a", "cutting_top_left_idle_ch_prop_vault_painting_01a", "cutting_top_left_idle_hei_p_m_bag_var22_arm_s", "cutting_top_left_idle_w_me_switchblade"},
{"cutting_top_left_to_right", "cutting_top_left_to_right_ch_prop_ch_sec_cabinet_02a", "cutting_top_left_to_right_ch_prop_vault_painting_01a", "cutting_top_left_to_right_hei_p_m_bag_var22_arm_s", "cutting_top_left_to_right_w_me_switchblade"},
{"cutting_top_right_idle", "_cutting_top_right_idle_ch_prop_ch_sec_cabinet_02a", "cutting_top_right_idle_ch_prop_vault_painting_01a", "cutting_top_right_idle_hei_p_m_bag_var22_arm_s", "cutting_top_right_idle_w_me_switchblade"},
{"cutting_right_top_to_bottom", "cutting_right_top_to_bottom_ch_prop_ch_sec_cabinet_02a", "cutting_right_top_to_bottom_ch_prop_vault_painting_01a", "cutting_right_top_to_bottom_hei_p_m_bag_var22_arm_s", "cutting_right_top_to_bottom_w_me_switchblade"},
{"cutting_bottom_right_idle", "cutting_bottom_right_idle_ch_prop_ch_sec_cabinet_02a", "cutting_bottom_right_idle_ch_prop_vault_painting_01a", "cutting_bottom_right_idle_hei_p_m_bag_var22_arm_s", "cutting_bottom_right_idle_w_me_switchblade"},
{"cutting_bottom_right_to_left", "cutting_bottom_right_to_left_ch_prop_ch_sec_cabinet_02a", "cutting_bottom_right_to_left_ch_prop_vault_painting_01a", "cutting_bottom_right_to_left_hei_p_m_bag_var22_arm_s", "cutting_bottom_right_to_left_w_me_switchblade"},
{"cutting_bottom_left_idle", "cutting_bottom_left_idle_ch_prop_ch_sec_cabinet_02a", "cutting_bottom_left_idle_ch_prop_vault_painting_01a", "cutting_bottom_left_idle_hei_p_m_bag_var22_arm_s", "cutting_bottom_left_idle_w_me_switchblade"},
{"cutting_left_top_to_bottom", "cutting_left_top_to_bottom_ch_prop_ch_sec_cabinet_02a", "cutting_left_top_to_bottom_ch_prop_vault_painting_01a", "cutting_left_top_to_bottom_hei_p_m_bag_var22_arm_s", "cutting_left_top_to_bottom_w_me_switchblade"},
{"with_painting_exit", "with_painting_exit_ch_prop_ch_sec_cabinet_02a", "with_painting_exit_ch_prop_vault_painting_01a", "with_painting_exit_hei_p_m_bag_var22_arm_s", "with_painting_exit_w_me_switchblade"},
},
['scenes'] = {},
['sceneObjects'] = {}
}