Kara Para Aklama

Bilgilendirme

Kara para aklama sistemini emlakçılar üstleniyor, belirtilen oranda aklayabilirler.


bb_dirtymoney
Core = { Target = 'ox_target', Core = 'qb-core' }--// targets: ('ox_target', 'qb-target', 'qtarget') core: ('esx', 'qb-core')

Laundering = {--//Don't touch
    [1] = {
        Blip = {--// blip refrences @ https://docs.fivem.net/docs/game-references/blips/
            show = false, --// if show = true then it will display dealers blip location on the map
            sprite = 429,--// blip logo id 
            colour = 39,--// blip color id
            scale = 0.80--// blip scale
        },

        job = 'realestate1',
        cleans = 'markedbills',--// account type that the dealer washes
        returns = 'cash',--// when washed the dealer returns the money into the set account
        LaunderFee = 20, --// Launder fee is what the dealer takes, for example this dealer takes 0% of the money being laundered

        Dealer = {--//dealer data
            -- model = 's_m_y_dealer_01',--// dealer model that will be standint in this location
            pos = vec3(-80.98, -802.61, 243.4),--// dealer standing location
            heading = 251.1,--// dealer heading
        }
    },
    [2] = {
        Blip = {--// blip refrences @ https://docs.fivem.net/docs/game-references/blips/
            show = false, --// if show = true then it will display dealers blip location on the map
            sprite = 429,--// blip logo id 
            colour = 39,--// blip color id
            scale = 0.80--// blip scale
        },

        job = 'realestate2',
        cleans = 'markedbills',--// account type that the dealer washes
        returns = 'cash',--// when washed the dealer returns the money into the set account
        LaunderFee = 20, --// Launder fee is what the dealer takes, for example this dealer takes 0% of the money being laundered

        Dealer = {--//dealer data
            -- model = 's_m_y_dealer_01',--// dealer model that will be standint in this location
            pos = vec3(-126.11, -640.68, 168.82),--// dealer standing location
            heading = 99.61,--// dealer heading
        }
    },
    [3] = {
        Blip = {--// blip refrences @ https://docs.fivem.net/docs/game-references/blips/
            show = false, --// if show = true then it will display dealers blip location on the map
            sprite = 429,--// blip logo id 
            colour = 39,--// blip color id
            scale = 0.80--// blip scale
        },

        job = 'realestate3',
        cleans = 'markedbills',--// account type that the dealer washes
        returns = 'cash',--// when washed the dealer returns the money into the set account
        LaunderFee = 20, --// Launder fee is what the dealer takes, for example this dealer takes 0% of the money being laundered

        Dealer = {--//dealer data
            -- model = 's_m_y_dealer_01',--// dealer model that will be standint in this location
            pos = vec3(-1373.44, -464.48, 72.04),--// dealer standing location
            heading = 186.81,--// dealer heading
        }
    },
    [4] = {
        Blip = {--// blip refrences @ https://docs.fivem.net/docs/game-references/blips/
            show = false, --// if show = true then it will display dealers blip location on the map
            sprite = 429,--// blip logo id 
            colour = 39,--// blip color id
            scale = 0.80--// blip scale
        },

        job = 'realestate4',
        cleans = 'markedbills',--// account type that the dealer washes
        returns = 'cash',--// when washed the dealer returns the money into the set account
        LaunderFee = 20, --// Launder fee is what the dealer takes, for example this dealer takes 0% of the money being laundered

        Dealer = {--//dealer data
            -- model = 's_m_y_dealer_01',--// dealer model that will be standint in this location
            pos = vec3(-1556.26, -574.37, 108.53),--// dealer standing location
            heading = 127.17,--// dealer heading
        }
    },	
}

--// notification event/functions
SentNotify = function(msg, type)--//Don't touch
    if type == 'error' then--//notification type don't touch
        TriggerEvent("QBCore:Notify", msg, "error")
        -------qbcore notify function------
        --core.Functions.Notify(msg, "error")
        ----------------------------------
        -------esx notify function------
        --core.ShowNotification(msg)
        ----------------------------------
    elseif type == 'info' then--//notification type don't touch
        TriggerEvent("QBCore:Notify", msg, "primary")
        -------qbcore notify function------
        --core.Functions.Notify(msg, "info")
        ----------------------------------
        -------esx notify function------
        --core.ShowNotification(msg)
    elseif type == 'success' then--//notification type don't touch
        TriggerEvent("QBCore:Notify", msg, "success")
        -------qbcore notify function------
        --core.Functions.Notify(msg, "success")
        ----------------------------------
        -------esx notify function------
        --core.ShowNotification(msg)
    end--// Don't touch
end

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