Kara Para Aklama
Last updated
Last updated
Kara para aklama sistemini emlakçılar üstleniyor, belirtilen oranda aklayabilirler.
Core = { Target = 'ox_target', Core = 'qb-core' }--// targets: ('ox_target', 'qb-target', 'qtarget') core: ('esx', 'qb-core')
Laundering = {--//Don't touch
[1] = {
Blip = {--// blip refrences @ https://docs.fivem.net/docs/game-references/blips/
show = false, --// if show = true then it will display dealers blip location on the map
sprite = 429,--// blip logo id
colour = 39,--// blip color id
scale = 0.80--// blip scale
},
job = 'realestate1',
cleans = 'markedbills',--// account type that the dealer washes
returns = 'cash',--// when washed the dealer returns the money into the set account
LaunderFee = 20, --// Launder fee is what the dealer takes, for example this dealer takes 0% of the money being laundered
Dealer = {--//dealer data
-- model = 's_m_y_dealer_01',--// dealer model that will be standint in this location
pos = vec3(-80.98, -802.61, 243.4),--// dealer standing location
heading = 251.1,--// dealer heading
}
},
[2] = {
Blip = {--// blip refrences @ https://docs.fivem.net/docs/game-references/blips/
show = false, --// if show = true then it will display dealers blip location on the map
sprite = 429,--// blip logo id
colour = 39,--// blip color id
scale = 0.80--// blip scale
},
job = 'realestate2',
cleans = 'markedbills',--// account type that the dealer washes
returns = 'cash',--// when washed the dealer returns the money into the set account
LaunderFee = 20, --// Launder fee is what the dealer takes, for example this dealer takes 0% of the money being laundered
Dealer = {--//dealer data
-- model = 's_m_y_dealer_01',--// dealer model that will be standint in this location
pos = vec3(-126.11, -640.68, 168.82),--// dealer standing location
heading = 99.61,--// dealer heading
}
},
[3] = {
Blip = {--// blip refrences @ https://docs.fivem.net/docs/game-references/blips/
show = false, --// if show = true then it will display dealers blip location on the map
sprite = 429,--// blip logo id
colour = 39,--// blip color id
scale = 0.80--// blip scale
},
job = 'realestate3',
cleans = 'markedbills',--// account type that the dealer washes
returns = 'cash',--// when washed the dealer returns the money into the set account
LaunderFee = 20, --// Launder fee is what the dealer takes, for example this dealer takes 0% of the money being laundered
Dealer = {--//dealer data
-- model = 's_m_y_dealer_01',--// dealer model that will be standint in this location
pos = vec3(-1373.44, -464.48, 72.04),--// dealer standing location
heading = 186.81,--// dealer heading
}
},
[4] = {
Blip = {--// blip refrences @ https://docs.fivem.net/docs/game-references/blips/
show = false, --// if show = true then it will display dealers blip location on the map
sprite = 429,--// blip logo id
colour = 39,--// blip color id
scale = 0.80--// blip scale
},
job = 'realestate4',
cleans = 'markedbills',--// account type that the dealer washes
returns = 'cash',--// when washed the dealer returns the money into the set account
LaunderFee = 20, --// Launder fee is what the dealer takes, for example this dealer takes 0% of the money being laundered
Dealer = {--//dealer data
-- model = 's_m_y_dealer_01',--// dealer model that will be standint in this location
pos = vec3(-1556.26, -574.37, 108.53),--// dealer standing location
heading = 127.17,--// dealer heading
}
},
}
--// notification event/functions
SentNotify = function(msg, type)--//Don't touch
if type == 'error' then--//notification type don't touch
TriggerEvent("QBCore:Notify", msg, "error")
-------qbcore notify function------
--core.Functions.Notify(msg, "error")
----------------------------------
-------esx notify function------
--core.ShowNotification(msg)
----------------------------------
elseif type == 'info' then--//notification type don't touch
TriggerEvent("QBCore:Notify", msg, "primary")
-------qbcore notify function------
--core.Functions.Notify(msg, "info")
----------------------------------
-------esx notify function------
--core.ShowNotification(msg)
elseif type == 'success' then--//notification type don't touch
TriggerEvent("QBCore:Notify", msg, "success")
-------qbcore notify function------
--core.Functions.Notify(msg, "success")
----------------------------------
-------esx notify function------
--core.ShowNotification(msg)
end--// Don't touch
end