İhbar (Dispatch)
Last updated
Last updated
Sunucudaki shotfire, driveby, soygun vb ihbarların toplandığı sistem.
Config = Config or {}
Config.ShortCalls = false -- Dispatch notifications are sent containing only the alert name, omitting additional details. For more information, the dispatch menu can be accessed.
Config.Debug = false -- Enables debug and send alerts when leo break the law.
Config.RespondKeybind = 'E'
Config.OpenDispatchMenu = 'O'
Config.AlertTime = 5 -- Specify the duration for the alert to appear on the screen. The default time is 5 seconds for all alerts. To set a different duration for specific alerts, change the value in `alertTime = nil` found in the alerts.lua file.
Config.MaxCallList = 25 -- maximum dispatch calls in dispatch list
Config.OnDutyOnly = true -- Set true if only on duty players can see the alert
Config.Jobs = { -- Job Types that can access the dispatch menu
"leo",
"ems"
}
Config.DefaultAlertsDelay = 5 -- Delay between each default alert, prevent spamming
Config.DefaultAlerts = {
Speeding = false,
Shooting = true,
Autotheft = true,
Melee = false,
PlayerDowned = true,
Explosion = false
}
Config.MinOffset = 1
Config.MaxOffset = 120
Config.PhoneRequired = true -- Set true if only can use 911/311 command when got a phone on inventory.
Config.PhoneItems = { -- Add the entire list of your phone items.
"phone",
}
-- Locations for the Hunting Zones and No Dispatch Zones( Label: Name of Blip // Radius: Radius of the Alert and Blip)
Config.EnableHuntingBlip = false
Config.Locations = {
["HuntingZones"] = {
[1] = {label = "Hunting Zone", radius = 650.0, coords = vector3(-938.61, 4823.99, 313.92)},
},
["NoDispatchZones"] = {
[1] = {label = "Ammunation 1", coords = vector3(13.53, -1097.92, 29.8), length = 14.0, width = 5.0, heading = 70, minZ = 28.8, maxZ = 32.8},
[2] = {label = "Ammunation 2", coords = vector3(821.96, -2163.09, 29.62), length = 14.0, width = 5.0, heading = 270, minZ = 28.62, maxZ = 32.62},
},
}
-- Whitelist Guns that do not send shooting alerts
Config.WeaponWhitelist = {
'WEAPON_GRENADE',
'WEAPON_BZGAS',
'WEAPON_MOLOTOV',
'WEAPON_STICKYBOMB',
'WEAPON_PROXMINE',
'WEAPON_SNOWBALL',
'WEAPON_PIPEBOMB',
'WEAPON_BALL',
'WEAPON_SMOKEGRENADE',
'WEAPON_FLARE',
'WEAPON_PETROLCAN',
'WEAPON_FIREEXTINGUISHER',
'WEAPON_HAZARDCAN',
'WEAPON_RAYCARBINE',
'WEAPON_STUNGUN'
}
Config.Blips = {
['vehicleshots'] = { -- Need to match the codeName in alerts.lua
radius = 0,
sprite = 119,
color = 1,
scale = 1.5,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
['shooting'] = {
radius = 0,
sprite = 110,
color = 1,
scale = 1.5,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
['speeding'] = {
radius = 0,
sprite = 326,
color = 84,
scale = 1.5,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
['fight'] = {
radius = 0,
sprite = 685,
color = 69,
scale = 1.5,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
['civdown'] = {
radius = 0,
sprite = 126,
color = 3,
scale = 1.5,
length = 2,
sound = 'dispatch',
offset = false,
flash = false
},
['civdead'] = {
radius = 0,
sprite = 126,
color = 3,
scale = 1.5,
length = 2,
sound = 'dispatch',
offset = false,
flash = false
},
['911call'] = {
radius = 0,
sprite = 480,
color = 1,
scale = 1.5,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
['311call'] = {
radius = 0,
sprite = 480,
color = 3,
scale = 1.5,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
['officerdown'] = {
radius = 15.0,
sprite = 526,
color = 1,
scale = 1.5,
length = 2,
sound = 'panicbutton',
offset = false,
flash = true
},
['officerbackup'] = {
radius = 15.0,
sprite = 526,
color = 1,
scale = 1.5,
length = 2,
sound = 'panicbutton',
offset = false,
flash = true
},
['officerdistress'] = {
radius = 15.0,
sprite = 526,
color = 1,
scale = 1.5,
length = 2,
sound = 'panicbutton',
offset = false,
flash = true
},
['emsdown'] = {
radius = 15.0,
sprite = 526,
color = 3,
scale = 1.5,
length = 2,
sound = 'panicbutton',
offset = false,
flash = false
},
['hunting'] = {
radius = 0,
sprite = 141,
color = 2,
scale = 1.5,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
['storerobbery'] = {
radius = 0,
sprite = 52,
color = 1,
scale = 1.5,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
['atmrobbery'] = {
radius = 0,
sprite = 108,
color = 1,
scale = 1.5,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
['bankrobbery'] = {
radius = 0,
sprite = 500,
color = 2,
scale = 1.5,
length = 2,
sound = 'robberysound',
offset = false,
flash = false
},
['paletobankrobbery'] = {
radius = 0,
sprite = 500,
color = 12,
scale = 1.5,
length = 2,
sound = 'robberysound',
offset = false,
flash = false
},
['pacificbankrobbery'] = {
radius = 0,
sprite = 500,
color = 5,
scale = 1.5,
length = 2,
sound = 'robberysound',
offset = false,
flash = false
},
['prisonbreak'] = {
radius = 0,
sprite = 189,
color = 59,
scale = 1.5,
length = 2,
sound = 'robberysound',
offset = false,
flash = false
},
['vangelicorobbery'] = {
radius = 0,
sprite = 434,
color = 5,
scale = 1.5,
length = 2,
sound = 'robberysound',
offset = false,
flash = false
},
['houserobbery'] = {
radius = 0,
sprite = 40,
color = 5,
scale = 1.5,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
['suspicioushandoff'] = {
radius = 120.0,
sprite = 469,
color = 52,
scale = 0,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = true,
flash = false
},
['yachtheist'] = {
radius = 0,
sprite = 455,
color = 60,
scale = 1.5,
length = 2,
sound = 'robberysound',
offset = false,
flash = false
},
['vehicletheft'] = {
radius = 0,
sprite = 595,
color = 60,
scale = 1.5,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
['signrobbery'] = {
radius = 0,
sprite = 358,
color = 60,
scale = 1.5,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
['susactivity'] = {
radius = 0,
sprite = 66,
color = 37,
scale = 0.5,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
-- Rainmad Scripts
['artgalleryrobbery'] = {
radius = 0,
sprite = 269,
color = 59,
scale = 1.5,
length = 2,
sound = 'robberysound',
offset = false,
flash = false
},
['humanerobbery'] = {
radius = 0,
sprite = 499,
color = 1,
scale = 1.5,
length = 2,
sound = 'robberysound',
offset = false,
flash = false
},
['trainrobbery'] = {
radius = 0,
sprite = 667,
color = 78,
scale = 1.5,
length = 2,
sound = 'robberysound',
offset = false,
flash = false
},
['vanrobbery'] = {
radius = 0,
sprite = 67,
color = 59,
scale = 1.5,
length = 2,
sound = 'robberysound',
offset = false,
flash = false
},
['undergroundrobbery'] = {
radius = 0,
sprite = 486,
color = 59,
scale = 1.5,
length = 2,
sound = 'robberysound',
offset = false,
flash = false
},
['drugboatrobbery'] = {
radius = 0,
sprite = 427,
color = 26,
scale = 1.5,
length = 2,
sound = 'robberysound',
offset = false,
flash = false
},
['unionrobbery'] = {
radius = 0,
sprite = 500,
color = 60,
scale = 1.5,
length = 2,
sound = 'robberysound',
offset = false,
flash = false
},
['casinoheist'] = {
radius = 0,
sprite = 617,
color = 60,
scale = 1.5,
length = 2,
sound = 'robberysound',
offset = false,
flash = false
},
['carboosting'] = {
radius = 0,
sprite = 595,
color = 60,
scale = 1.5,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
['carjack'] = {
radius = 0,
sprite = 595,
color = 60,
scale = 1.5,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
['explosion'] = {
radius = 75.0,
sprite = 436,
color = 1,
scale = 1.5,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = true,
flash = false
},
['npcseller'] = {
radius = 0,
sprite = 496,
color = 2,
scale = 1.5,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
['codepolice'] = {
radius = 0,
sprite = 526,
color = 3,
scale = 0.8,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
['codesheriff'] = {
radius = 0,
sprite = 526,
color = 5,
scale = 0.8,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
['codesasp'] = {
radius = 0,
sprite = 526,
color = 29,
scale = 0.8,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
['leocode'] = {
radius = 0,
sprite = 379,
color = 29,
scale = 0.8,
length = 2,
sound = 'Lose_1st',
sound2 = 'GTAO_FM_Events_Soundset',
offset = false,
flash = false
},
}
Config.Colors = {
['0'] = "Metallic Black",
['1'] = "Metallic Graphite Black",
['2'] = "Metallic Black Steel",
['3'] = "Metallic Dark Silver",
['4'] = "Metallic Silver",
['5'] = "Metallic Blue Silver",
['6'] = "Metallic Steel Gray",
['7'] = "Metallic Shadow Silver",
['8'] = "Metallic Stone Silver",
['9'] = "Metallic Midnight Silver",
['10'] = "Metallic Gun Metal",
['11'] = "Metallic Anthracite Grey",
['12'] = "Matte Black",
['13'] = "Matte Gray",
['14'] = "Matte Light Grey",
['15'] = "Util Black",
['16'] = "Util Black Poly",
['17'] = "Util Dark silver",
['18'] = "Util Silver",
['19'] = "Util Gun Metal",
['20'] = "Util Shadow Silver",
['21'] = "Worn Black",
['22'] = "Worn Graphite",
['23'] = "Worn Silver Grey",
['24'] = "Worn Silver",
['25'] = "Worn Blue Silver",
['26'] = "Worn Shadow Silver",
['27'] = "Metallic Red",
['28'] = "Metallic Torino Red",
['29'] = "Metallic Formula Red",
['30'] = "Metallic Blaze Red",
['31'] = "Metallic Graceful Red",
['32'] = "Metallic Garnet Red",
['33'] = "Metallic Desert Red",
['34'] = "Metallic Cabernet Red",
['35'] = "Metallic Candy Red",
['36'] = "Metallic Sunrise Orange",
['37'] = "Metallic Classic Gold",
['38'] = "Metallic Orange",
['39'] = "Matte Red",
['40'] = "Matte Dark Red",
['41'] = "Matte Orange",
['42'] = "Matte Yellow",
['43'] = "Util Red",
['44'] = "Util Bright Red",
['45'] = "Util Garnet Red",
['46'] = "Worn Red",
['47'] = "Worn Golden Red",
['48'] = "Worn Dark Red",
['49'] = "Metallic Dark Green",
['50'] = "Metallic Racing Green",
['51'] = "Metallic Sea Green",
['52'] = "Metallic Olive Green",
['53'] = "Metallic Green",
['54'] = "Metallic Gasoline Blue Green",
['55'] = "Matte Lime Green",
['56'] = "Util Dark Green",
['57'] = "Util Green",
['58'] = "Worn Dark Green",
['59'] = "Worn Green",
['60'] = "Worn Sea Wash",
['61'] = "Metallic Midnight Blue",
['62'] = "Metallic Dark Blue",
['63'] = "Metallic Saxony Blue",
['64'] = "Metallic Blue",
['65'] = "Metallic Mariner Blue",
['66'] = "Metallic Harbor Blue",
['67'] = "Metallic Diamond Blue",
['68'] = "Metallic Surf Blue",
['69'] = "Metallic Nautical Blue",
['70'] = "Metallic Bright Blue",
['71'] = "Metallic Purple Blue",
['72'] = "Metallic Spinnaker Blue",
['73'] = "Metallic Ultra Blue",
['74'] = "Metallic Bright Blue",
['75'] = "Util Dark Blue",
['76'] = "Util Midnight Blue",
['77'] = "Util Blue",
['78'] = "Util Sea Foam Blue",
['79'] = "Uil Lightning blue",
['80'] = "Util Maui Blue Poly",
['81'] = "Util Bright Blue",
['82'] = "Matte Dark Blue",
['83'] = "Matte Blue",
['84'] = "Matte Midnight Blue",
['85'] = "Worn Dark blue",
['86'] = "Worn Blue",
['87'] = "Worn Light blue",
['88'] = "Metallic Taxi Yellow",
['89'] = "Metallic Race Yellow",
['90'] = "Metallic Bronze",
['91'] = "Metallic Yellow Bird",
['92'] = "Metallic Lime",
['93'] = "Metallic Champagne",
['94'] = "Metallic Pueblo Beige",
['95'] = "Metallic Dark Ivory",
['96'] = "Metallic Choco Brown",
['97'] = "Metallic Golden Brown",
['98'] = "Metallic Light Brown",
['99'] = "Metallic Straw Beige",
['100'] = "Metallic Moss Brown",
['101'] = "Metallic Biston Brown",
['102'] = "Metallic Beechwood",
['103'] = "Metallic Dark Beechwood",
['104'] = "Metallic Choco Orange",
['105'] = "Metallic Beach Sand",
['106'] = "Metallic Sun Bleeched Sand",
['107'] = "Metallic Cream",
['108'] = "Util Brown",
['109'] = "Util Medium Brown",
['110'] = "Util Light Brown",
['111'] = "Metallic White",
['112'] = "Metallic Frost White",
['113'] = "Worn Honey Beige",
['114'] = "Worn Brown",
['115'] = "Worn Dark Brown",
['116'] = "Worn straw beige",
['117'] = "Brushed Steel",
['118'] = "Brushed Black Steel",
['119'] = "Brushed Aluminium",
['120'] = "Chrome",
['121'] = "Worn Off White",
['122'] = "Util Off White",
['123'] = "Worn Orange",
['124'] = "Worn Light Orange",
['125'] = "Metallic Securicor Green",
['126'] = "Worn Taxi Yellow",
['127'] = "Police Car Blue",
['128'] = "Matte Green",
['129'] = "Matte Brown",
['130'] = "Worn Orange",
['131'] = "Matte White",
['132'] = "Worn White",
['133'] = "Worn Olive Army Green",
['134'] = "Pure White",
['135'] = "Hot Pink",
['136'] = "Salmon pink",
['137'] = "Metallic Vermillion Pink",
['138'] = "Orange",
['139'] = "Green",
['140'] = "Blue",
['141'] = "Mettalic Black Blue",
['142'] = "Metallic Black Purple",
['143'] = "Metallic Black Red",
['144'] = "hunter green",
['145'] = "Metallic Purple",
['146'] = "Metallic Dark Blue",
['147'] = "Black",
['148'] = "Matte Purple",
['149'] = "Matte Dark Purple",
['150'] = "Metallic Lava Red",
['151'] = "Matte Forest Green",
['152'] = "Matte Olive Drab",
['153'] = "Matte Desert Brown",
['154'] = "Matte Desert Tan",
['155'] = "Matte Foilage Green",
['156'] = "Default Alloy Color",
['157'] = "Epsilon Blue",
['158'] = "Pure Gold",
['159'] = "Brushed Gold",
['160'] = "MP100"
}