Crafting
Last updated
Last updated
Belirlenen eşyaları belirlediğiniz seviyelerde oyuncular craftlayabilir. Seviye atlamak için önce açık olan belirli seviyeleri yaparak kendilerini geliştirmeleri gerekiyor.
Config = {
CraftingStopWithDistance = true, -- Crafting will stop when not near workbench
ExperiancePerCraft = 100, -- The amount of experiance added per craft (100 Experiance is 1 level)
HideWhenCantCraft = false, -- Instead of lowering the opacity it hides the item that is not craftable due to low level or wrong job
Gunshop = {
['standard'] = {
Label = 'GENEL',
Image = 'advancedlockpick',
Jobs = {}
},
['eklentiler'] = {
Label = 'EKLENTILER',
Image = 'clip_attachment',
Jobs = {}
},
['silahlar'] = {
Label = 'SILAHLAR',
Image = 'weapon_pistol',
Jobs = {}
},
['bıçaklar'] = {
Label = 'BICAKLAR',
Image = 'weapon_crimsonbfknife',
Jobs = {}
},
['kaplamalar'] = {
Label = 'KAPLAMALAR',
Image = 'weapontint_mk2_18',
Jobs = {}
},
['silahparca'] = {
Label = 'Silah Parçaları',
Image = 'snspistol_part_1',
Jobs = {}
},
},
Recipes = {
['weapon_snspistol'] = {
ItemName = 'weapon_snspistol',
Level = 25,
Category = 'silahlar',
isGun = true,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 5,
Ingredients = {
["metalscrap"] = 200,
["steel"] = 200,
["rubber"] = 15,
["snspistol_part_1"] = 1,
["snspistol_part_2"] = 1,
["snspistol_part_3"] = 1,
}
},
['weapon_combatpistol'] = {
ItemName = 'weapon_snspistol',
Level = 50,
Category = 'silahlar',
isGun = true,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 5,
Ingredients = {
["metalscrap"] = 400,
["steel"] = 300,
["rubber"] = 25,
["snspistol_part_1"] = 1,
["snspistol_part_2"] = 1,
["snspistol_part_3"] = 1,
}
},
['weapon_knuckle'] = {
ItemName = 'weapon_knuckle',
Level = 1,
Category = 'silahlar',
isGun = true,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["plastic"] = 5,
["metalscrap"] = 100,
["steel"] = 50,
}
},
['snspistol_part_1'] = {
ItemName = 'snspistol_part_1',
Level = 1,
Category = 'silahparca',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["plastic"] = 50,
["metalscrap"] = 300,
["steel"] = 100,
}
},
['snspistol_part_2'] = {
ItemName = 'snspistol_part_2',
Level = 1,
Category = 'silahparca',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["plastic"] = 50,
["metalscrap"] = 300,
["steel"] = 100,
}
},
['snspistol_part_3'] = {
ItemName = 'snspistol_part_3',
Level = 1,
Category = 'silahparca',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["plastic"] = 50,
["metalscrap"] = 300,
["steel"] = 100,
}
},
['weapon_knife'] = {
ItemName = 'weapon_knife',
Level = 10,
Category = 'bıçaklar',
isGun = true,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["plastic"] = 5,
["metalscrap"] = 150,
["steel"] = 50,
}
},
['weapon_urbanrbfknife'] = {
ItemName = 'weapon_urbanrbfknife',
Level = 50,
Category = 'bıçaklar',
isGun = true,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["glass"] = 500,
["metalscrap"] = 400,
["steel"] = 300,
["plastic"] = 50,
["rubber"] = 20,
}
},
['weapon_stainedrbfknife'] = {
ItemName = 'weapon_stainedrbfknife',
Level = 50,
Category = 'bıçaklar',
isGun = true,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["glass"] = 500,
["metalscrap"] = 400,
["steel"] = 300,
["plastic"] = 50,
["rubber"] = 20,
}
},
['weapon_slaughterbfknife'] = {
ItemName = 'weapon_slaughterbfknife',
Level = 50,
Category = 'bıçaklar',
isGun = true,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["glass"] = 500,
["metalscrap"] = 400,
["steel"] = 300,
["plastic"] = 50,
["rubber"] = 20,
}
},
['weapon_scorchedbfknife'] = {
ItemName = 'weapon_scorchedbfknife',
Level = 50,
Category = 'bıçaklar',
isGun = true,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["glass"] = 500,
["metalscrap"] = 400,
["steel"] = 300,
["plastic"] = 50,
["rubber"] = 20,
}
},
['weapon_safaribfknife'] = {
ItemName = 'weapon_safaribfknife',
Level = 50,
Category = 'bıçaklar',
isGun = true,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["glass"] = 500,
["metalscrap"] = 400,
["steel"] = 300,
["plastic"] = 50,
["rubber"] = 20,
}
},
['weapon_karambitknife'] = {
ItemName = 'weapon_karambitknife',
Level = 50,
Category = 'bıçaklar',
isGun = true,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["glass"] = 500,
["metalscrap"] = 400,
["steel"] = 300,
["plastic"] = 50,
["rubber"] = 20,
}
},
['weapon_gutknife'] = {
ItemName = 'weapon_gutknife',
Level = 40,
Category = 'bıçaklar',
isGun = true,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["glass"] = 400,
["metalscrap"] = 300,
["steel"] = 300,
["plastic"] = 50,
["rubber"] = 20,
}
},
['weapon_forestbfknife'] = {
ItemName = 'weapon_forestbfknife',
Level = 50,
Category = 'bıçaklar',
isGun = true,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["glass"] = 500,
["metalscrap"] = 400,
["steel"] = 300,
["plastic"] = 50,
["rubber"] = 20,
}
},
['weapon_bluebfknife'] = {
ItemName = 'weapon_bluebfknife',
Level = 50,
Category = 'bıçaklar',
isGun = true,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["glass"] = 500,
["metalscrap"] = 400,
["steel"] = 300,
["plastic"] = 50,
["rubber"] = 20,
}
},
['weapon_bfknife'] = {
ItemName = 'weapon_bfknife',
Level = 50,
Category = 'bıçaklar',
isGun = true,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["glass"] = 500,
["metalscrap"] = 400,
["steel"] = 300,
["plastic"] = 50,
["rubber"] = 20,
}
},
['weapon_chbfknife'] = {
ItemName = 'weapon_chbfknife',
Level = 50,
Category = 'bıçaklar',
isGun = true,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["glass"] = 500,
["metalscrap"] = 400,
["steel"] = 300,
["plastic"] = 50,
["rubber"] = 20,
}
},
['weapon_crimsonbfknife'] = {
ItemName = 'weapon_crimsonbfknife',
Level = 50,
Category = 'bıçaklar',
isGun = true,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["glass"] = 500,
["metalscrap"] = 400,
["steel"] = 300,
["plastic"] = 50,
["rubber"] = 20,
}
},
['weapon_fadebfknife'] = {
ItemName = 'weapon_fadebfknife',
Level = 50,
Category = 'bıçaklar',
isGun = true,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["glass"] = 500,
["metalscrap"] = 400,
["steel"] = 300,
["plastic"] = 50,
["rubber"] = 20,
}
},
['weapon_flipknife'] = {
ItemName = 'weapon_flipknife',
Level = 40,
Category = 'bıçaklar',
isGun = true,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["glass"] = 300,
["metalscrap"] = 400,
["steel"] = 200,
["plastic"] = 50,
["rubber"] = 20,
}
},
-- EKLENTILER
-- ['pistol_extendedclip'] = {
-- ItemName = 'pistol_extendedclip',
-- Level = 0,
-- Category = 'eklentiler',
-- isGun = false,
-- Jobs = {},
-- JobGrades = {},
-- Amount = 1,
-- SuccessRate = 100,
-- requireBlueprint = false,
-- Time = 30,
-- Ingredients = {
-- ["metalscrap"] = 280,
-- ["steel"] = 500,
-- ["rubber"] = 120,
-- }
-- },
-- ['pistol_flashlight'] = {
-- ItemName = 'pistol_flashlight',
-- Level = 0,
-- Category = 'eklentiler',
-- isGun = false,
-- Jobs = {},
-- JobGrades = {},
-- Amount = 1,
-- SuccessRate = 100,
-- requireBlueprint = false,
-- Time = 30,
-- Ingredients = {
-- ["metalscrap"] = 330,
-- ["steel"] = 570,
-- ["rubber"] = 150,
-- }
-- },
-- ['pistol_suppressor'] = {
-- ItemName = 'pistol_suppressor',
-- Level = 0,
-- Category = 'eklentiler',
-- isGun = false,
-- Jobs = {},
-- JobGrades = {},
-- Amount = 1,
-- SuccessRate = 100,
-- requireBlueprint = false,
-- Time = 30,
-- Ingredients = {
-- ["metalscrap"] = 380,
-- ["steel"] = 310,
-- ["rubber"] = 170,
-- ["smg_extendedclip"] = 2,
-- }
-- },
-- ['assaultrifle_extendedclip'] = {
-- ItemName = 'assaultrifle_extendedclip',
-- Level = 5,
-- Category = 'eklentiler',
-- isGun = false,
-- Jobs = {},
-- JobGrades = {},
-- Amount = 1,
-- SuccessRate = 100,
-- requireBlueprint = false,
-- Time = 60,
-- Ingredients = {
-- ["metalscrap"] = 410,
-- ["steel"] = 680,
-- ["rubber"] = 220,
-- ["smg_extendedclip"] = 4,
-- }
-- },
-- ['rifle_suppressor'] = {
-- ItemName = 'rifle_suppressor',
-- Level = 5,
-- Category = 'eklentiler',
-- isGun = false,
-- Jobs = {},
-- JobGrades = {},
-- Amount = 1,
-- SuccessRate = 100,
-- requireBlueprint = false,
-- Time = 60,
-- Ingredients = {
-- ["metalscrap"] = 460,
-- ["steel"] = 730,
-- ["rubber"] = 260,
-- }
-- },
-- ['smg_extendedclip'] = {
-- ItemName = 'smg_extendedclip',
-- Level = 10,
-- Category = 'eklentiler',
-- isGun = false,
-- Jobs = {},
-- JobGrades = {},
-- Amount = 1,
-- SuccessRate = 100,
-- requireBlueprint = false,
-- Time = 60,
-- Ingredients = {
-- ["metalscrap"] = 510,
-- ["steel"] = 780,
-- ["rubber"] = 290,
-- }
-- },
-- ['smg_drum'] = {
-- ItemName = 'smg_drum',
-- Level = 10,
-- Category = 'eklentiler',
-- isGun = false,
-- Jobs = {},
-- JobGrades = {},
-- Amount = 1,
-- SuccessRate = 100,
-- requireBlueprint = false,
-- Time = 60,
-- Ingredients = {
-- ["metalscrap"] = 540,
-- ["steel"] = 870,
-- ["rubber"] = 310,
-- }
-- },
-- ['smg_scope'] = {
-- ItemName = 'smg_scope',
-- Level = 15,
-- Category = 'eklentiler',
-- isGun = false,
-- Jobs = {},
-- JobGrades = {},
-- Amount = 1,
-- SuccessRate = 100,
-- requireBlueprint = false,
-- Time = 60,
-- Ingredients = {
-- ["metalscrap"] = 600,
-- ["steel"] = 938,
-- ["rubber"] = 340,
-- }
-- },
-- EKLENTI BITIS --
['electronickit'] = {
ItemName = 'electronickit',
Level = 0,
Category = 'standard',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 15,
Ingredients = {
["metalscrap"] = 30,
["plastic"] = 5,
["aluminum"] = 28,
}
},
['lockpick'] = {
ItemName = 'lockpick',
Level = 1,
Category = 'standard',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 30,
Ingredients = {
["metalscrap"] = 50,
["steel"] = 60,
["plastic"] = 10,
["copper"] = 5,
}
},
['advancedlockpick'] = {
ItemName = 'advancedlockpick',
Level = 3,
Category = 'standard',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 30,
Ingredients = {
["metalscrap"] = 45,
["steel"] = 57,
["plastic"] = 15,
["copper"] = 30,
}
},
['armor'] = {
ItemName = 'armor',
Level = 5,
Category = 'standard',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["iron"] = 50,
["steel"] = 44,
["plastic"] = 15,
["aluminum"] = 22,
}
},
['heavyarmor'] = {
ItemName = 'heavyarmor',
Level = 10,
Category = 'standard',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["iron"] = 66,
["steel"] = 88,
["plastic"] = 10,
["aluminum"] = 44,
}
},
['drill'] = {
ItemName = 'drill',
Level = 10,
Category = 'standard',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["iron"] = 50,
["steel"] = 50,
["advancedlockpick"] = 1,
}
},
['handcuffs'] = {
ItemName = 'handcuffs',
Level = 15,
Category = 'standard',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 60,
Ingredients = {
["metalscrap"] = 36,
["steel"] = 24,
["plastic"] = 22,
["aluminum"] = 28,
}
},
['weapontint_0'] = {
ItemName = 'weapontint_0',
Level = 0,
Category = 'kaplamalar',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 25,
Ingredients = {
["metalscrap"] = 50,
["steel"] = 60,
["plastic"] = 5,
["aluminum"] = 40,
}
},
['weapontint_1'] = {
ItemName = 'weapontint_1',
Level = 5,
Category = 'kaplamalar',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 25,
Ingredients = {
["metalscrap"] = 80,
["steel"] = 100,
["plastic"] = 8,
["aluminum"] = 60,
}
},
['weapontint_2'] = {
ItemName = 'weapontint_2',
Level = 25,
Category = 'kaplamalar',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 25,
Ingredients = {
["metalscrap"] = 80,
["steel"] = 100,
["plastic"] = 8,
["aluminum"] = 60,
}
},
['weapontint_3'] = {
ItemName = 'weapontint_3',
Level = 20,
Category = 'kaplamalar',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 25,
Ingredients = {
["metalscrap"] = 80,
["steel"] = 100,
["plastic"] = 8,
["aluminum"] = 60,
}
},
['weapontint_4'] = {
ItemName = 'weapontint_4',
Level = 10,
Category = 'kaplamalar',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 25,
Ingredients = {
["metalscrap"] = 80,
["steel"] = 100,
["plastic"] = 8,
["aluminum"] = 60,
}
},
['weapontint_5'] = {
ItemName = 'weapontint_5',
Level = 8,
Category = 'kaplamalar',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 25,
Ingredients = {
["metalscrap"] = 80,
["steel"] = 100,
["plastic"] = 8,
["aluminum"] = 60,
}
},
['weapontint_6'] = {
ItemName = 'weapontint_6',
Level = 20,
Category = 'kaplamalar',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 25,
Ingredients = {
["metalscrap"] = 80,
["steel"] = 100,
["plastic"] = 8,
["aluminum"] = 60,
}
},
['weapontint_7'] = {
ItemName = 'weapontint_7',
Level = 10,
Category = 'kaplamalar',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 25,
Ingredients = {
["metalscrap"] = 80,
["steel"] = 100,
["plastic"] = 8,
["aluminum"] = 60,
}
},
['clip_attachment'] = {
ItemName = 'clip_attachment',
Level = 10,
Category = 'eklentiler',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 25,
Ingredients = {
["metalscrap"] = 250,
["steel"] = 200,
["plastic"] = 50,
["aluminum"] = 100,
}
},
['drum_attachment'] = {
ItemName = 'drum_attachment',
Level = 10,
Category = 'eklentiler',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 25,
Ingredients = {
["metalscrap"] = 350,
["steel"] = 250,
["plastic"] = 50,
["aluminum"] = 100,
}
},
['flashlight_attachment'] = {
ItemName = 'flashlight_attachment',
Level = 10,
Category = 'eklentiler',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 25,
Ingredients = {
["metalscrap"] = 200,
["steel"] = 200,
["plastic"] = 50,
["aluminum"] = 100,
}
},
['suppressor_attachment'] = {
ItemName = 'suppressor_attachment',
Level = 10,
Category = 'eklentiler',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 25,
Ingredients = {
["metalscrap"] = 400,
["steel"] = 400,
["plastic"] = 75,
["aluminum"] = 150,
}
},
['smallscope_attachment'] = {
ItemName = 'smallscope_attachment',
Level = 10,
Category = 'eklentiler',
isGun = false,
Jobs = {},
JobGrades = {},
Amount = 1,
SuccessRate = 100,
requireBlueprint = false,
Time = 25,
Ingredients = {
["metalscrap"] = 150,
["steel"] = 200,
["plastic"] = 20,
["aluminum"] = 70,
}
},
},
Workbenches = {
{coords = vector3(93.52, 3754.21, 41.57), jobs = {}, Categories = 'Gunshop', recipes = {}, radius = 3.0 },
{coords = vector3(2138.87, 4791.06, 41.5), jobs = {}, Categories = 'Gunshop', recipes = {}, radius = 3.0 },
{coords = vector3(842.02, 2174.54, 52.8), jobs = {}, Categories = 'Gunshop', recipes = {}, radius = 3.0 },
},
Text = {
['not_enough_ingredients'] = 'Yeterli malzemeniz yok',
['you_cant_hold_item'] = 'Eşyayı tutamazsın',
['item_crafted'] = 'Esya birleştirildi!',
['wrong_job'] = 'Bu tezgahı açamazsın',
['workbench_hologram'] = 'Çalısma Masası',
['workbench_hologram2'] = '~INPUT_PICKUP~ Çalısma Masası',
['wrong_usage'] = 'Yanlış kullanım!',
['inv_limit_exceed'] = 'Envanter limiti aşıldı! Daha fazla kaybetmeden önce temizleyin.',
['crafting_failed'] = 'Eşyayı oluşturamadınız!'
},
}
function SendTextMessage(msg)
QBCore.Functions.Notify(msg)
end