Crafting

Bilgilendirme

Belirlenen eşyaları belirlediğiniz seviyelerde oyuncular craftlayabilir. Seviye atlamak için önce açık olan belirli seviyeleri yaparak kendilerini geliştirmeleri gerekiyor.


qq_crafting
Config = {
	CraftingStopWithDistance = true, -- Crafting will stop when not near workbench
	ExperiancePerCraft = 100, -- The amount of experiance added per craft (100 Experiance is 1 level)
	HideWhenCantCraft = false, -- Instead of lowering the opacity it hides the item that is not craftable due to low level or wrong job

	Gunshop = {
		['standard'] = {
			Label = 'GENEL',
			Image = 'advancedlockpick',
			Jobs = {}
		},
		['eklentiler'] = {
			Label = 'EKLENTILER',
			Image = 'clip_attachment',
			Jobs = {}
		},
		['silahlar'] = {
			Label = 'SILAHLAR',
			Image = 'weapon_pistol',
			Jobs = {}
		},
		['bıçaklar'] = {
			Label = 'BICAKLAR',
			Image = 'weapon_crimsonbfknife',
			Jobs = {}
		},		
		['kaplamalar'] = {
			Label = 'KAPLAMALAR',
			Image = 'weapontint_mk2_18',
			Jobs = {}
		},
		['silahparca'] = {
			Label = 'Silah Parçaları',
			Image = 'snspistol_part_1',
			Jobs = {}
		},		
	},

	Recipes = {
	
		['weapon_snspistol'] = {
			ItemName = 'weapon_snspistol',
			Level = 25,
			Category = 'silahlar',
			isGun = true,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 5,
			Ingredients = {
                ["metalscrap"] = 200,
                ["steel"] = 200,
                ["rubber"] = 15,
                ["snspistol_part_1"] = 1,
                ["snspistol_part_2"] = 1,
                ["snspistol_part_3"] = 1,
			}
		},
		
		['weapon_combatpistol'] = {
			ItemName = 'weapon_snspistol',
			Level = 50,
			Category = 'silahlar',
			isGun = true,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 5,
			Ingredients = {
                ["metalscrap"] = 400,
                ["steel"] = 300,
                ["rubber"] = 25,
                ["snspistol_part_1"] = 1,
                ["snspistol_part_2"] = 1,
                ["snspistol_part_3"] = 1,
			}
		},		
		
		['weapon_knuckle'] = {
			ItemName = 'weapon_knuckle',
			Level = 1,
			Category = 'silahlar',
			isGun = true,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["plastic"] = 5,
                ["metalscrap"] = 100,
                ["steel"] = 50,
			}
		},
		
		['snspistol_part_1'] = {
			ItemName = 'snspistol_part_1',
			Level = 1,
			Category = 'silahparca',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["plastic"] = 50,
                ["metalscrap"] = 300,
                ["steel"] = 100,
			}
		},

		['snspistol_part_2'] = {
			ItemName = 'snspistol_part_2',
			Level = 1,
			Category = 'silahparca',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["plastic"] = 50,
                ["metalscrap"] = 300,
                ["steel"] = 100,
			}
		},

		['snspistol_part_3'] = {
			ItemName = 'snspistol_part_3',
			Level = 1,
			Category = 'silahparca',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["plastic"] = 50,
                ["metalscrap"] = 300,
                ["steel"] = 100,
			}
		},

		['weapon_knife'] = {
			ItemName = 'weapon_knife',
			Level = 10,
			Category = 'bıçaklar',
			isGun = true,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["plastic"] = 5,
                ["metalscrap"] = 150,
                ["steel"] = 50,
			}
		},		
		
		['weapon_urbanrbfknife'] = {
			ItemName = 'weapon_urbanrbfknife',
			Level = 50,
			Category = 'bıçaklar',
			isGun = true,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["glass"] = 500,
                ["metalscrap"] = 400,
                ["steel"] = 300,
                ["plastic"] = 50,
                ["rubber"] = 20,
			}
		},
		
		['weapon_stainedrbfknife'] = {
			ItemName = 'weapon_stainedrbfknife',
			Level = 50,
			Category = 'bıçaklar',
			isGun = true,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["glass"] = 500,
                ["metalscrap"] = 400,
                ["steel"] = 300,
                ["plastic"] = 50,
                ["rubber"] = 20,
			}
		},

		['weapon_slaughterbfknife'] = {
			ItemName = 'weapon_slaughterbfknife',
			Level = 50,
			Category = 'bıçaklar',
			isGun = true,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["glass"] = 500,
                ["metalscrap"] = 400,
                ["steel"] = 300,
                ["plastic"] = 50,
                ["rubber"] = 20,
			}
		},

		['weapon_scorchedbfknife'] = {
			ItemName = 'weapon_scorchedbfknife',
			Level = 50,
			Category = 'bıçaklar',
			isGun = true,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["glass"] = 500,
                ["metalscrap"] = 400,
                ["steel"] = 300,
                ["plastic"] = 50,
                ["rubber"] = 20,
			}
		},

		['weapon_safaribfknife'] = {
			ItemName = 'weapon_safaribfknife',
			Level = 50,
			Category = 'bıçaklar',
			isGun = true,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["glass"] = 500,
                ["metalscrap"] = 400,
                ["steel"] = 300,
                ["plastic"] = 50,
                ["rubber"] = 20,
			}
		},

		['weapon_karambitknife'] = {
			ItemName = 'weapon_karambitknife',
			Level = 50,
			Category = 'bıçaklar',
			isGun = true,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["glass"] = 500,
                ["metalscrap"] = 400,
                ["steel"] = 300,
                ["plastic"] = 50,
                ["rubber"] = 20,
			}
		},

		['weapon_gutknife'] = {
			ItemName = 'weapon_gutknife',
			Level = 40,
			Category = 'bıçaklar',
			isGun = true,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["glass"] = 400,
                ["metalscrap"] = 300,
                ["steel"] = 300,
                ["plastic"] = 50,
                ["rubber"] = 20,
			}
		},

		['weapon_forestbfknife'] = {
			ItemName = 'weapon_forestbfknife',
			Level = 50,
			Category = 'bıçaklar',
			isGun = true,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["glass"] = 500,
                ["metalscrap"] = 400,
                ["steel"] = 300,
                ["plastic"] = 50,
                ["rubber"] = 20,
			}
		},

		['weapon_bluebfknife'] = {
			ItemName = 'weapon_bluebfknife',
			Level = 50,
			Category = 'bıçaklar',
			isGun = true,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["glass"] = 500,
                ["metalscrap"] = 400,
                ["steel"] = 300,
                ["plastic"] = 50,
                ["rubber"] = 20,
			}
		},

		['weapon_bfknife'] = {
			ItemName = 'weapon_bfknife',
			Level = 50,
			Category = 'bıçaklar',
			isGun = true,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["glass"] = 500,
                ["metalscrap"] = 400,
                ["steel"] = 300,
                ["plastic"] = 50,
                ["rubber"] = 20,
			}
		},

		['weapon_chbfknife'] = {
			ItemName = 'weapon_chbfknife',
			Level = 50,
			Category = 'bıçaklar',
			isGun = true,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["glass"] = 500,
                ["metalscrap"] = 400,
                ["steel"] = 300,
                ["plastic"] = 50,
                ["rubber"] = 20,
			}
		},

		['weapon_crimsonbfknife'] = {
			ItemName = 'weapon_crimsonbfknife',
			Level = 50,
			Category = 'bıçaklar',
			isGun = true,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["glass"] = 500,
                ["metalscrap"] = 400,
                ["steel"] = 300,
                ["plastic"] = 50,
                ["rubber"] = 20,
			}
		},

		['weapon_fadebfknife'] = {
			ItemName = 'weapon_fadebfknife',
			Level = 50,
			Category = 'bıçaklar',
			isGun = true,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["glass"] = 500,
                ["metalscrap"] = 400,
                ["steel"] = 300,
                ["plastic"] = 50,
                ["rubber"] = 20,
			}
		},

		['weapon_flipknife'] = {
			ItemName = 'weapon_flipknife',
			Level = 40,
			Category = 'bıçaklar',
			isGun = true,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["glass"] = 300,
                ["metalscrap"] = 400,
                ["steel"] = 200,
                ["plastic"] = 50,
                ["rubber"] = 20,
			}
		},		
	
	
		-- EKLENTILER
		-- ['pistol_extendedclip'] = {
		-- 	ItemName = 'pistol_extendedclip',
		-- 	Level = 0,
		-- 	Category = 'eklentiler',
		-- 	isGun = false,
		-- 	Jobs = {},
		-- 	JobGrades = {},
		-- 	Amount = 1,
		-- 	SuccessRate = 100,
		-- 	requireBlueprint = false,
		-- 	Time = 30,
		-- 	Ingredients = {
  --               ["metalscrap"] = 280,
  --               ["steel"] = 500,
  --               ["rubber"] = 120,
		-- 	}
		-- },
		-- ['pistol_flashlight'] = {
		-- 	ItemName = 'pistol_flashlight',
		-- 	Level = 0,
		-- 	Category = 'eklentiler',
		-- 	isGun = false,
		-- 	Jobs = {},
		-- 	JobGrades = {},
		-- 	Amount = 1,
		-- 	SuccessRate = 100,
		-- 	requireBlueprint = false,
		-- 	Time = 30,
		-- 	Ingredients = {
  --               ["metalscrap"] = 330,
  --               ["steel"] = 570,
  --               ["rubber"] = 150,
		-- 	}
		-- },
		-- ['pistol_suppressor'] = {
		-- 	ItemName = 'pistol_suppressor',
		-- 	Level = 0,
		-- 	Category = 'eklentiler',
		-- 	isGun = false,
		-- 	Jobs = {},
		-- 	JobGrades = {},
		-- 	Amount = 1,
		-- 	SuccessRate = 100,
		-- 	requireBlueprint = false,
		-- 	Time = 30,
		-- 	Ingredients = {
  --               ["metalscrap"] = 380,
  --               ["steel"] = 310,
  --               ["rubber"] = 170,
  --               ["smg_extendedclip"] = 2,
		-- 	}
		-- },
		-- ['assaultrifle_extendedclip'] = {
		-- 	ItemName = 'assaultrifle_extendedclip',
		-- 	Level = 5,
		-- 	Category = 'eklentiler',
		-- 	isGun = false,
		-- 	Jobs = {},
		-- 	JobGrades = {},
		-- 	Amount = 1,
		-- 	SuccessRate = 100,
		-- 	requireBlueprint = false,
		-- 	Time = 60,
		-- 	Ingredients = {
  --               ["metalscrap"] = 410,
  --               ["steel"] = 680,
  --               ["rubber"] = 220,
  --               ["smg_extendedclip"] = 4,
		-- 	}
		-- },
		-- ['rifle_suppressor'] = {
		-- 	ItemName = 'rifle_suppressor',
		-- 	Level = 5,
		-- 	Category = 'eklentiler',
		-- 	isGun = false,
		-- 	Jobs = {},
		-- 	JobGrades = {},
		-- 	Amount = 1,
		-- 	SuccessRate = 100,
		-- 	requireBlueprint = false,
		-- 	Time = 60,
		-- 	Ingredients = {
  --               ["metalscrap"] = 460,
  --               ["steel"] = 730,
  --               ["rubber"] = 260,
		-- 	}
		-- },
		-- ['smg_extendedclip'] = {
		-- 	ItemName = 'smg_extendedclip',
		-- 	Level = 10,
		-- 	Category = 'eklentiler',
		-- 	isGun = false,
		-- 	Jobs = {},
		-- 	JobGrades = {},
		-- 	Amount = 1,
		-- 	SuccessRate = 100,
		-- 	requireBlueprint = false,
		-- 	Time = 60,
		-- 	Ingredients = {
  --               ["metalscrap"] = 510,
  --               ["steel"] = 780,
  --               ["rubber"] = 290,
		-- 	}
		-- },
		-- ['smg_drum'] = {
		-- 	ItemName = 'smg_drum',
		-- 	Level = 10,
		-- 	Category = 'eklentiler',
		-- 	isGun = false,
		-- 	Jobs = {},
		-- 	JobGrades = {},
		-- 	Amount = 1,
		-- 	SuccessRate = 100,
		-- 	requireBlueprint = false,
		-- 	Time = 60,
		-- 	Ingredients = {
  --               ["metalscrap"] = 540,
  --               ["steel"] = 870,
  --               ["rubber"] = 310,
		-- 	}
		-- },
		-- ['smg_scope'] = {
		-- 	ItemName = 'smg_scope',
		-- 	Level = 15,
		-- 	Category = 'eklentiler',
		-- 	isGun = false,
		-- 	Jobs = {},
		-- 	JobGrades = {},
		-- 	Amount = 1,
		-- 	SuccessRate = 100,
		-- 	requireBlueprint = false,
		-- 	Time = 60,
		-- 	Ingredients = {
  --               ["metalscrap"] = 600,
  --               ["steel"] = 938,
  --               ["rubber"] = 340,
		-- 	}
		-- },
		-- EKLENTI BITIS --

		['electronickit'] = {
			ItemName = 'electronickit',
			Level = 0,
			Category = 'standard',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 15,
			Ingredients = {
                ["metalscrap"] = 30,
                ["plastic"] = 5,
                ["aluminum"] = 28,
			}
		},
		['lockpick'] = {
			ItemName = 'lockpick',
			Level = 1,
			Category = 'standard',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 30,
			Ingredients = {
                ["metalscrap"] = 50,
                ["steel"] = 60,
                ["plastic"] = 10,
                ["copper"] = 5,
			}
		},
		['advancedlockpick'] = {
			ItemName = 'advancedlockpick',
			Level = 3,
			Category = 'standard',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 30,
			Ingredients = {
                ["metalscrap"] = 45,
                ["steel"] = 57,
                ["plastic"] = 15,
                ["copper"] = 30,
			}
		},
		['armor'] = {
			ItemName = 'armor',
			Level = 5,
			Category = 'standard',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["iron"] = 50,
                ["steel"] = 44,
                ["plastic"] = 15,
                ["aluminum"] = 22,
			}
		},
		['heavyarmor'] = {
			ItemName = 'heavyarmor',
			Level = 10,
			Category = 'standard',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["iron"] = 66,
                ["steel"] = 88,
                ["plastic"] = 10,
                ["aluminum"] = 44,
			}
		},
		['drill'] = {
			ItemName = 'drill',
			Level = 10,
			Category = 'standard',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["iron"] = 50,
                ["steel"] = 50,
                ["advancedlockpick"] = 1,
			}
		},
		['handcuffs'] = {
			ItemName = 'handcuffs',
			Level = 15,
			Category = 'standard',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 60,
			Ingredients = {
                ["metalscrap"] = 36,
                ["steel"] = 24,
                ["plastic"] = 22,
                ["aluminum"] = 28,
			}
		},
		['weapontint_0'] = {
			ItemName = 'weapontint_0',
			Level = 0,
			Category = 'kaplamalar',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 25,
			Ingredients = {
                ["metalscrap"] = 50,
                ["steel"] = 60,
                ["plastic"] = 5,
                ["aluminum"] = 40,
			}
		},
		['weapontint_1'] = {
			ItemName = 'weapontint_1',
			Level = 5,
			Category = 'kaplamalar',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 25,
			Ingredients = {
                ["metalscrap"] = 80,
                ["steel"] = 100,
                ["plastic"] = 8,
                ["aluminum"] = 60,
			}
		},
		['weapontint_2'] = {
			ItemName = 'weapontint_2',
			Level = 25,
			Category = 'kaplamalar',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 25,
			Ingredients = {
                ["metalscrap"] = 80,
                ["steel"] = 100,
                ["plastic"] = 8,
                ["aluminum"] = 60,
			}
		},
		['weapontint_3'] = {
			ItemName = 'weapontint_3',
			Level = 20,
			Category = 'kaplamalar',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 25,
			Ingredients = {
                ["metalscrap"] = 80,
                ["steel"] = 100,
                ["plastic"] = 8,
                ["aluminum"] = 60,
			}
		},
		['weapontint_4'] = {
			ItemName = 'weapontint_4',
			Level = 10,
			Category = 'kaplamalar',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 25,
			Ingredients = {
                ["metalscrap"] = 80,
                ["steel"] = 100,
                ["plastic"] = 8,
                ["aluminum"] = 60,
			}
		},
		['weapontint_5'] = {
			ItemName = 'weapontint_5',
			Level = 8,
			Category = 'kaplamalar',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 25,
			Ingredients = {
                ["metalscrap"] = 80,
                ["steel"] = 100,
                ["plastic"] = 8,
                ["aluminum"] = 60,
			}
		},
		['weapontint_6'] = {
			ItemName = 'weapontint_6',
			Level = 20,
			Category = 'kaplamalar',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 25,
			Ingredients = {
                ["metalscrap"] = 80,
                ["steel"] = 100,
                ["plastic"] = 8,
                ["aluminum"] = 60,
			}
		},
		['weapontint_7'] = {
			ItemName = 'weapontint_7',
			Level = 10,
			Category = 'kaplamalar',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 25,
			Ingredients = {
                ["metalscrap"] = 80,
                ["steel"] = 100,
                ["plastic"] = 8,
                ["aluminum"] = 60,
			}
		},

		['clip_attachment'] = {
			ItemName = 'clip_attachment',
			Level = 10,
			Category = 'eklentiler',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 25,
			Ingredients = {
                ["metalscrap"] = 250,
                ["steel"] = 200,
                ["plastic"] = 50,
                ["aluminum"] = 100,
			}
		},
		['drum_attachment'] = {
			ItemName = 'drum_attachment',
			Level = 10,
			Category = 'eklentiler',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 25,
			Ingredients = {
                ["metalscrap"] = 350,
                ["steel"] = 250,
                ["plastic"] = 50,
                ["aluminum"] = 100,
			}
		},
		['flashlight_attachment'] = {
			ItemName = 'flashlight_attachment',
			Level = 10,
			Category = 'eklentiler',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 25,
			Ingredients = {
                ["metalscrap"] = 200,
                ["steel"] = 200,
                ["plastic"] = 50,
                ["aluminum"] = 100,
			}
		},
		['suppressor_attachment'] = {
			ItemName = 'suppressor_attachment',
			Level = 10,
			Category = 'eklentiler',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 25,
			Ingredients = {
                ["metalscrap"] = 400,
                ["steel"] = 400,
                ["plastic"] = 75,
                ["aluminum"] = 150,
			}
		},
		['smallscope_attachment'] = {
			ItemName = 'smallscope_attachment',
			Level = 10,
			Category = 'eklentiler',
			isGun = false,
			Jobs = {},
			JobGrades = {},
			Amount = 1,
			SuccessRate = 100,
			requireBlueprint = false,
			Time = 25,
			Ingredients = {
                ["metalscrap"] = 150,
                ["steel"] = 200,
                ["plastic"] = 20,
                ["aluminum"] = 70,
			}
		},		
	},


	Workbenches = {
		{coords = vector3(93.52, 3754.21, 41.57), jobs = {}, Categories = 'Gunshop', recipes = {}, radius = 3.0 },
		{coords = vector3(2138.87, 4791.06, 41.5), jobs = {}, Categories = 'Gunshop', recipes = {}, radius = 3.0 },
		{coords = vector3(842.02, 2174.54, 52.8), jobs = {}, Categories = 'Gunshop', recipes = {}, radius = 3.0 },
	},

	Text = {
	    ['not_enough_ingredients'] = 'Yeterli malzemeniz yok',
	    ['you_cant_hold_item'] = 'Eşyayı tutamazsın',
	    ['item_crafted'] = 'Esya birleştirildi!',
	    ['wrong_job'] = 'Bu tezgahı açamazsın',
	    ['workbench_hologram'] = 'Çalısma Masası',
	    ['workbench_hologram2'] = '~INPUT_PICKUP~ Çalısma Masası',
	    ['wrong_usage'] = 'Yanlış kullanım!',
	    ['inv_limit_exceed'] = 'Envanter limiti aşıldı! Daha fazla kaybetmeden önce temizleyin.',
	    ['crafting_failed'] = 'Eşyayı oluşturamadınız!'
	},
}


function SendTextMessage(msg)
    QBCore.Functions.Notify(msg)
end

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