Vezne Soygunu
Gerekli Materyaller
Soygun Genel Bilgi
Config
Config = {}
--Add gold, diamond item to database or change item names in bottom. (dont need add cash item)
Config['FleecaMain'] = {
requiredPoliceCount = 12,
requiredItems = {
'drill', -- Add item to items.lua
'bag', -- Add item to items.lua
-- 'electronickit', -- Add item to items.lua
-- 'trojan_usb', -- Add item to items.lua
},
rewardItems = {
diamondTrolly = {
item = 'diamond', --item code
count = 1, -- reward count
},
goldTrolly = {
item = 'goldbar',
count = 1,
multiGrabCount = 10, -- middle main grab
},
lockbox = function()
local items = {Config['FleecaMain']['rewardItems']['diamondTrolly'], Config['FleecaMain']['rewardItems']['goldTrolly']}
local random = math.random(1, 2)
local lockboxBag = { -- random diamond or gold for safety box drill reward
item = items[random].item,
count = 5
}
return lockboxBag
end,
},
grabReward = function() -- dont change this
local rewards, random = {'goldbar', 'diamond'}, math.random(1, 2)
return rewards[random]
end,
trollyReward = function() -- dont change this
local rewards, random = {'goldbar', 'goldbar', 'diamond'}, math.random(1, 3)
return rewards[random]
end,
}
Config['FleecaHeist'] = {
[1] = {
scenePed = { model = 'csb_tomcasino', coords = vector3(-2960.8, 483.305, 14.7), heading = 90.25}, -- ped settings
scenePos = vector3(-2958.695, 478.2697, 14.7), -- start ped pos
sceneRot = vector3(0.0, 0.0, -92.24812), -- start ped rotation
scenePedWalkCoords = vector3(-2964.6, 482.968, 15.7068),
doorHeading = {300.0, 300.0}, -- inside doors rotation
grab = { -- middle main grab point
pos = vector3(-2954.2, 484.377, 15.525),
heading = 270.0,
loot = false
},
drills = { -- drill points
{coords = vector3(-2952.2, 484.135, 15.9253), rotation = vector3(0.0, 0.0, 265.0), loot = false},
},
trollys = { -- trollys points
{coords = vector3(-2957.3, 485.690, 14.6753), heading = 178.0, loot = false},
{coords = vector3(-2958.4, 484.099, 14.6753), heading = 268.0, loot = false},
},
nextRob = 86400, -- seconds
},
[2] = {
scenePed = { model = 'csb_tomcasino', coords = vector3(-1211.4, -331.84, 36.78), heading = 27.56},
scenePos = vector3(-1214.835, -336.3697, 36.78),
sceneRot = vector3(0.0, 0.0, -152.9346),
scenePedWalkCoords = vector3(-1213.6, -328.57, 37.7907),
doorHeading = {240.0, 240.0},
grab = {
pos = vector3(-1207.6, -337.40, 37.6093),
heading = 210.0,
loot = false
},
drills = {
{coords = vector3(-1206.4, -339.10, 37.9593), rotation = vector3(0.0, 0.0, 200.0), loot = false},
},
trollys = {
{coords = vector3(-1207.6, -333.89, 36.7592), heading = 118.0, loot = false},
{coords = vector3(-1209.4, -333.79, 36.7592), heading = 208.0, loot = false},
},
nextRob = 86400,
},
[3] = {
scenePed = { model = 'csb_tomcasino', coords = vector3(-351.34, -51.356, 48.05), heading = 340.04},
scenePos = vector3(-356.5303, -52.26782, 48.05),
sceneRot = vector3(0.0, 0.0, -198.9691),
scenePedWalkCoords = vector3(-350.10, -47.569, 49.0462),
doorHeading = {200.0, 200.0},
grab = {
pos = vector3(-352.23, -58.215, 48.848),
heading = 160.0,
loot = false
},
drills = {
{coords = vector3(-352.81, -60.155, 49.3147), rotation = vector3(0.0, 0.0, 160.0), loot = false},
},
trollys = {
{coords = vector3(-349.86, -55.756, 48.0148), heading = 70.0, loot = false},
{coords = vector3(-351.02, -54.136, 48.0148), heading = 162.0, loot = false},
},
nextRob = 86400,
},
[4] = {
scenePed = { model = 'csb_tomcasino', coords = vector3(313.973, -280.63, 53.16), heading = 340.04},
scenePos = vector3(308.598, -281.3508, 53.16),
sceneRot = vector3(0.0, 0.0, -200.1235),
scenePedWalkCoords = vector3(315.079, -276.63, 54.1744),
doorHeading = {200.0, 200.0},
grab = {
pos = vector3(312.756, -287.41, 54.0),
heading = 160.0,
loot = false
},
drills = {
{coords = vector3(312.411, -289.41, 54.4430), rotation = vector3(0.0, 0.0, 160.0), loot = false},
},
trollys = {
{coords = vector3(315.230, -284.93, 53.1430), heading = 70.0, loot = false},
{coords = vector3(314.184, -283.42, 53.1430), heading = 160.0, loot = false},
},
nextRob = 86400,
},
[5] = {
scenePed = { model = 'csb_tomcasino', coords = vector3(1174.88, 2708.24, 37.09), heading = 175.0},
scenePos = vector3(1179.56, 2710.876, 37.09),
sceneRot = vector3(0.0, 0.0, 0.2100044),
scenePedWalkCoords = vector3(1175.13, 2704.27, 38.0977),
doorHeading = {40.0, 40.0},
grab = {
pos = vector3(1173.45, 2715.08, 37.9162),
heading = 360.0,
loot = false
},
drills = {
{coords = vector3(1175.52, 2715.16, 38.3363), rotation = vector3(0.0, 0.0, 275.0), loot = false},
},
trollys = {
{coords = vector3(1172.02, 2712.01, 37.0662), heading = 270.0, loot = false},
{coords = vector3(1173.69, 2710.93, 37.0662), heading = 0.0, loot = false},
},
nextRob = 86400,
},
[6] = {
scenePed = { model = 'csb_tomcasino', coords = vector3(149.663, -1042.3, 28.37), heading = 345.0},
scenePos = vector3(144.2593, -1042.969, 28.37),
sceneRot = vector3(0.0, 0.0, -200.384),
scenePedWalkCoords = vector3(150.710, -1038.4, 29.3777),
doorHeading = {200.0, 200.0},
grab = {
pos = vector3(148.431, -1049.1, 29.19),
heading = 160.0,
loot = false
},
drills = {
{coords = vector3(148.095, -1051.1, 29.6162), rotation = vector3(0.0, 0.0, 170.0), loot = false},
},
trollys = {
{coords = vector3(151.036, -1046.6, 28.3462), heading = 70.0, loot = false},
{coords = vector3(149.887, -1045.1, 28.3462), heading = 160.0, loot = false},
},
nextRob = 86400,
}
}
Strings = {
['wait_nextheist'] = 'Soygun için şu kadar beklemelisin -',
['minute'] = 'dakika.',
['need_item'] = 'Şunlara ihtiyacın var: ',
['police_alert'] = 'Fleeca bank robbery alert! Check your gps.',
['drill'] = 'Drill kullanmak için ~INPUT_CONTEXT~ tuşuna bas',
['grab_trolly'] = 'Toplamak için ~INPUT_CONTEXT~ tuşuna bas',
['grab'] = 'Toplamak için ~INPUT_CONTEXT~ tuşuna bas',
['deliver_to_buyer'] = 'Elinde bulunan eşyaları GPS de bulunan yere götür.',
['buyer_blip'] = 'Vezne Teslimat',
['need_police'] = 'Yeterli polis yok.',
['total_money'] = 'Şunları elde ettin: '
}
--Dont change cuzz those main and required things.
GrabCash = {
['objects'] = {
'hei_p_m_bag_var22_arm_s'
},
['animations'] = {
{'enter', 'enter_bag'},
{'grab', 'grab_bag', 'grab_cash'},
{'grab_idle', 'grab_idle_bag'},
{'exit', 'exit_bag'},
},
['scenes'] = {},
['scenesObjects'] = {}
}
LaserDrill = {
['animations'] = {
{'intro', 'bag_intro', 'intro_drill_bit'},
{'drill_straight_start', 'bag_drill_straight_start', 'drill_straight_start_drill_bit'},
{'drill_straight_end_idle', 'bag_drill_straight_idle', 'drill_straight_idle_drill_bit'},
{'drill_straight_fail', 'bag_drill_straight_fail', 'drill_straight_fail_drill_bit'},
{'drill_straight_end', 'bag_drill_straight_end', 'drill_straight_end_drill_bit'},
{'exit', 'bag_exit', 'exit_drill_bit'},
},
['scenes'] = {}
}
Trolly = {
['objects'] = {
'hei_p_m_bag_var22_arm_s'
},
['animations'] = {
{'intro', 'bag_intro'},
{'grab', 'bag_grab', 'cart_cash_dissapear'},
{'exit', 'bag_exit'}
},
['scenes'] = {}
}flLast updated