Copy Config = {}
Config['TrainHeist'] = {
['requiredPoliceCount'] = 10 , -- required police count for start heist
['nextRob'] = 3600 , -- seconds for next heist
['requiredItems'] = { -- add to database or shared
'cutter',
'bag'
},
['reward'] = {
itemName = 'goldbar', -- gold item name
grabCount = 10, -- gold grab count
},
['startHeist'] ={ -- heist start coords
pos = vector3(-687.82, -2417.1, 13.9445),
peds = {
{pos = vector3(-686.43, -2417.5, 13.8945), heading = 23.22, ped = 's_m_m_highsec_01'},
{pos = vector3(-687.82, -2417.1, 13.8945), heading = 320.78, ped = 's_m_m_highsec_02'},
{pos = vector3(-688.89, -2416.3, 13.8945), heading = 291.42, ped = 's_m_m_fiboffice_02'}
}
},
['guardPeds'] = { -- guard ped list (you can add new)
{ coords = vector3(2850.67, 4535.49, 45.3924), heading = 270.87, model = 's_m_y_blackops_01'},
{ coords = vector3(2856.28, 4544.12, 45.3354), heading = 177.93, model = 's_m_y_blackops_01'},
{ coords = vector3(2869.90, 4530.26, 47.7877), heading = 354.93, model = 's_m_y_blackops_01'},
{ coords = vector3(2859.08, 4519.85, 47.9145), heading = 177.88, model = 's_m_y_blackops_01'},
{ coords = vector3(2843.78, 4521.66, 47.4138), heading = 268.28, model = 's_m_y_blackops_01'},
{ coords = vector3(2856.90, 4526.85, 48.6552), heading = 268.3, model = 's_m_y_blackops_01'},
{ coords = vector3(2878.67, 4556.77, 48.4119), heading = 359.44, model = 's_m_y_blackops_01'},
{ coords = vector3(2886.69, 4556.21, 48.4262), heading = 265.05, model = 's_m_y_blackops_01'},
},
['finishHeist'] = { -- finish heist coords
buyerPos = vector3(-1690.6, -916.19, 6.78323)
},
['setupTrain'] = { -- train and containers coords
pos = vector3(2872.028, 4544.253, 47.758),
part = vector3(2883.305, 4557.646, 47.758),
heading = 140.0,
['containers'] = {
{
pos = vector3(2885.97, 4560.83, 48.0551),
heading = 320.0,
lock = {pos = vector3(2884.76, 4559.38, 49.22561), taken = false},
table = vector3(2886.55, 4561.53, 48.23),
golds = {
{pos = vector3(2886.05, 4561.93, 49.14), taken = false},
{pos = vector3(2887.05, 4561.13, 49.14), taken = false},
}
},
{
pos = vector3(2880.97, 4554.83, 48.0551),
heading = 140.0,
lock = {pos = vector3(2882.15, 4556.26, 49.22561), taken = false},
table = vector3(2880.45, 4554.23, 48.23),
golds = {
{pos = vector3(2881.05, 4553.93, 49.14), taken = false},
{pos = vector3(2880.25, 4554.63, 49.14), taken = false},
}
}
}
}
}
Strings = {
['start_heist'] = '~INPUT_CONTEXT~ Tren Soygununu Başlat',
['cutting'] = 'Kesmek için ~INPUT_CONTEXT~ bas',
['grab'] = 'Almak için ~INPUT_CONTEXT~ bas',
['goto_ambush'] = 'GPSteki pusu noktasına git. Korumaları öldür, Merryweather konteynerlerini ara ve altınları çal',
['wait_nextrob'] = 'Tekrar soymak için şu kadar beklemelisin',
['minute'] = 'dakika.',
['ambush_blip'] = 'Pusu Noktası',
['need_this'] = 'Şuna ihtiyaç duyuyorsun: ',
['need_police'] = 'Şehirde yeterli miktarda polis yok',
}
--Dont change. Main and required things.
TrainAnimation = {
['objects'] = {
'tr_prop_tr_grinder_01a',
'ch_p_m_bag_var02_arm_s'
},
['animations'] = {
{'action', 'action_container', 'action_lock', 'action_angle_grinder', 'action_bag'}
},
['scenes'] = {},
['sceneObjects'] = {}
}
GrabGold = {
['objects'] = {
'hei_p_m_bag_var22_arm_s'
},
['animations'] = {
{'enter', 'enter_bag'},
{'grab', 'grab_bag', 'grab_gold'},
{'grab_idle', 'grab_idle_bag'},
{'exit', 'exit_bag'},
},
['scenes'] = {},
['scenesObjects'] = {}
}