Copy Config = {}
Config.RequiredPolice = 10
Config['ArtHeist'] = {
['nextRob'] = 4000 , -- seconds for next heist
['startHeist'] ={ -- heist start coords
pos = vector3(244.346, 374.012, 105.738),
peds = {
{pos = vector3(244.346, 374.012, 105.738), heading = 156.39, ped = 's_m_m_highsec_01'},
{pos = vector3(243.487, 372.176, 105.738), heading = 265.63, ped = 's_m_m_highsec_02'},
{pos = vector3(245.074, 372.730, 105.738), heading = 73.3, ped = 's_m_m_fiboffice_02'}
}
},
['painting'] = {
{
scenePos = vector3(23.72, 149.29, 93.04), -- animation coords
sceneRot = vector3(0.0, 0.0, 338.5), -- animation rotation
object = 'ch_prop_vault_painting_01e', -- object (https://mwojtasik.dev/tools/gtav/objects/search?name=ch_prop_vault_painting_01)
objectPos = vector3(23.72, 149.79, 94.19), -- object spawn coords
objHeading = 338.5 -- object spawn heading
},
{
scenePos = vector3(18.31, 141.49, 93.04),
sceneRot = vector3(0.0, 0.0, 160.0),
object = 'ch_prop_vault_painting_01i',
objectPos = vector3(18.31, 140.99, 94.19),
objHeading = 160.0
},
{
scenePos = vector3(23.92, 150.75, 93.04),
sceneRot = vector3(0.0, 0.0, 160.0),
object = 'ch_prop_vault_painting_01h',
objectPos = vector3(23.92, 150.25, 94.19),
objHeading = 160.0
},
{
scenePos = vector3(21.92, 151.45, 93.04),
sceneRot = vector3(0.0, 0.0, 160.0),
object = 'ch_prop_vault_painting_01j',
objectPos = vector3(21.92, 150.95, 94.19),
objHeading = 160.0
},
{
scenePos = vector3(20.08, 139.32, 93.04),
sceneRot = vector3(0.0, 0.0, 338.5),
object = 'ch_prop_vault_painting_01f',
objectPos = vector3(20.08, 139.82, 94.19),
objHeading = 338.5
},
{
scenePos = vector3(40.95, 142.95, 93.04),
sceneRot = vector3(0.0, 0.0, 338.5),
object = 'ch_prop_vault_painting_01g',
objectPos = vector3(40.95, 143.45, 94.19),
objHeading = 338.5
},
{
scenePos = vector3(37.46, 134.44, 93.04),
sceneRot = vector3(0.0, 0.0, 160.0),
object = 'ch_prop_vault_painting_01d',
objectPos = vector3(37.46, 133.94, 94.19),
objHeading = 160.0
},
{
scenePos = vector3(39.46, 133.74, 93.04),
sceneRot = vector3(0.0, 0.0, 160.0),
object = 'ch_prop_vault_painting_01a',
objectPos = vector3(39.46, 133.24, 94.19),
objHeading = 160.0
},
{
scenePos = vector3(39.25, 132.27, 93.04),
sceneRot = vector3(0.0, 0.0, 338.5),
object = 'ch_prop_vault_painting_01b',
objectPos = vector3(39.25, 132.77, 94.19),
objHeading = 338.5
},
{
scenePos = vector3(41.15, 144.45, 93.04),
sceneRot = vector3(0.0, 0.0, 160.0),
object = 'ch_prop_vault_painting_01c',
objectPos = vector3(41.15, 143.95, 94.19),
objHeading = 160.0
},
},
['objects'] = { -- dont change (required)
'hei_p_m_bag_var22_arm_s',
'w_me_switchblade'
},
['animations'] = { -- dont change (required)
{"top_left_enter", "top_left_enter_ch_prop_ch_sec_cabinet_02a", "top_left_enter_ch_prop_vault_painting_01a", "top_left_enter_hei_p_m_bag_var22_arm_s", "top_left_enter_w_me_switchblade"},
{"cutting_top_left_idle", "cutting_top_left_idle_ch_prop_ch_sec_cabinet_02a", "cutting_top_left_idle_ch_prop_vault_painting_01a", "cutting_top_left_idle_hei_p_m_bag_var22_arm_s", "cutting_top_left_idle_w_me_switchblade"},
{"cutting_top_left_to_right", "cutting_top_left_to_right_ch_prop_ch_sec_cabinet_02a", "cutting_top_left_to_right_ch_prop_vault_painting_01a", "cutting_top_left_to_right_hei_p_m_bag_var22_arm_s", "cutting_top_left_to_right_w_me_switchblade"},
{"cutting_top_right_idle", "_cutting_top_right_idle_ch_prop_ch_sec_cabinet_02a", "cutting_top_right_idle_ch_prop_vault_painting_01a", "cutting_top_right_idle_hei_p_m_bag_var22_arm_s", "cutting_top_right_idle_w_me_switchblade"},
{"cutting_right_top_to_bottom", "cutting_right_top_to_bottom_ch_prop_ch_sec_cabinet_02a", "cutting_right_top_to_bottom_ch_prop_vault_painting_01a", "cutting_right_top_to_bottom_hei_p_m_bag_var22_arm_s", "cutting_right_top_to_bottom_w_me_switchblade"},
{"cutting_bottom_right_idle", "cutting_bottom_right_idle_ch_prop_ch_sec_cabinet_02a", "cutting_bottom_right_idle_ch_prop_vault_painting_01a", "cutting_bottom_right_idle_hei_p_m_bag_var22_arm_s", "cutting_bottom_right_idle_w_me_switchblade"},
{"cutting_bottom_right_to_left", "cutting_bottom_right_to_left_ch_prop_ch_sec_cabinet_02a", "cutting_bottom_right_to_left_ch_prop_vault_painting_01a", "cutting_bottom_right_to_left_hei_p_m_bag_var22_arm_s", "cutting_bottom_right_to_left_w_me_switchblade"},
{"cutting_bottom_left_idle", "cutting_bottom_left_idle_ch_prop_ch_sec_cabinet_02a", "cutting_bottom_left_idle_ch_prop_vault_painting_01a", "cutting_bottom_left_idle_hei_p_m_bag_var22_arm_s", "cutting_bottom_left_idle_w_me_switchblade"},
{"cutting_left_top_to_bottom", "cutting_left_top_to_bottom_ch_prop_ch_sec_cabinet_02a", "cutting_left_top_to_bottom_ch_prop_vault_painting_01a", "cutting_left_top_to_bottom_hei_p_m_bag_var22_arm_s", "cutting_left_top_to_bottom_w_me_switchblade"},
{"with_painting_exit", "with_painting_exit_ch_prop_ch_sec_cabinet_02a", "with_painting_exit_ch_prop_vault_painting_01a", "with_painting_exit_hei_p_m_bag_var22_arm_s", "with_painting_exit_w_me_switchblade"},
},
}
Strings = {
['steal_blip'] = 'Sanat Galerisi',
['sell_blip'] = 'Tablo Alıcısı',
['start_stealing'] = '~INPUT_CONTEXT~ tabloyu çal',
['cute_right'] = '~INPUT_CONTEXT~ sağ tarafı kes',
['cute_left'] = '~INPUT_CONTEXT~ sol tarafı kes',
['cute_down'] = '~INPUT_CONTEXT~ alt tarafı kes',
['go_steal'] = 'Sanat galerisine git ve tabloları çal',
['go_sell'] = 'Blipe gidip tabloları sat.',
['already_cuting'] = 'Zaten çalıyorsun.',
['already_heist'] = 'Zaten bir soygun başlattın, bitene kadar bekle.',
['start_heist'] = '~INPUT_CONTEXT~ Sanat galerisi soygununu başlat',
['sell_painting'] = '~INPUT_CONTEXT~ tabloları sat',
['wait_nextrob'] = 'Bekleme süresi mevcut, kalan süre -',
['minute'] = 'Dakika',
['police_alert'] = 'Sanat galerisi hırsızlığı.',
['need_police'] = 'Şehirde yeterli polis yok.',
['wait_nextheist'] = 'Bekleme süresi mevcut, kalan süre -',
}