Sanat Galerisi Soygunu

Gerekli Materyaller

Market soygunu yapmak için, üzerinizde Switchblade olması gerekmektedir. Bu eşyayı şehirde satan birinden almanız gerekmektedir.

Soygun Genel Bilgi

  • Sanat galerisi soygununu yapmak için şehirde aktif 10 polis bulunması gerekmektedir.

  • Bu soygun yönetim izni ile yapılabilir, izinsiz yapılan soygunlar iptal edilecektir.

  • Sanat galerisi soygunu yapmak için itibar seviyenizin 15 olması gerekmektedir.

  • Soygununuz başarılı olursa, tarihi tablo parçası kazanacaksınız.

  • Sanat galerisi soygunu yapmak için öncelikle aşağıda belirtilen bölgeden soygunu başlatmanız gerekmektedir. Sonrasında harita üzerinde sanat galerisi blipi belirecek, o blipe gidip, elinize bıçak alarak doğru tabloları target alarak kesin ve çantanıza koyun.

Blipin Belireceği Yer

Config

qq_artheist
Config = {}
Config.RequiredPolice = 
Config['ArtHeist'] = {
    ['nextRob'] = , -- seconds for next heist
    ['startHeist'] ={ -- heist start coords
        pos = vector3(244.346, 374.012, 105.738),
        peds = {
            {pos = vector3(244.346, 374.012, 105.738), heading = 156.39, ped = 's_m_m_highsec_01'},
            {pos = vector3(243.487, 372.176, 105.738), heading = 265.63, ped = 's_m_m_highsec_02'},
            {pos = vector3(245.074, 372.730, 105.738), heading = 73.3, ped = 's_m_m_fiboffice_02'}
        }
    },
    ['painting'] = {
        {
            scenePos = vector3(23.72, 149.29, 93.04), -- animation coords
            sceneRot = vector3(0.0, 0.0, 338.5), -- animation rotation
            object = 'ch_prop_vault_painting_01e', -- object (https://mwojtasik.dev/tools/gtav/objects/search?name=ch_prop_vault_painting_01)
            objectPos = vector3(23.72, 149.79, 94.19), -- object spawn coords
            objHeading = 338.5 -- object spawn heading
        },
        {
            scenePos = vector3(18.31, 141.49, 93.04), 
            sceneRot = vector3(0.0, 0.0, 160.0),
            object = 'ch_prop_vault_painting_01i', 
            objectPos = vector3(18.31, 140.99, 94.19), 
            objHeading = 160.0
        },
        {
            scenePos = vector3(23.92, 150.75, 93.04), 
            sceneRot = vector3(0.0, 0.0, 160.0),
            object = 'ch_prop_vault_painting_01h', 
            objectPos = vector3(23.92, 150.25, 94.19), 
            objHeading = 160.0
        },
        {
            scenePos = vector3(21.92, 151.45, 93.04), 
            sceneRot = vector3(0.0, 0.0, 160.0),
            object = 'ch_prop_vault_painting_01j', 
            objectPos = vector3(21.92, 150.95, 94.19), 
            objHeading = 160.0
        },
        {
            scenePos = vector3(20.08, 139.32, 93.04), 
            sceneRot = vector3(0.0, 0.0, 338.5),
            object = 'ch_prop_vault_painting_01f', 
            objectPos = vector3(20.08, 139.82, 94.19), 
            objHeading = 338.5
        },
        {
            scenePos = vector3(40.95, 142.95, 93.04), 
            sceneRot = vector3(0.0, 0.0, 338.5),
            object = 'ch_prop_vault_painting_01g', 
            objectPos = vector3(40.95, 143.45, 94.19), 
            objHeading = 338.5
        },
        {
            scenePos = vector3(37.46, 134.44, 93.04), 
            sceneRot = vector3(0.0, 0.0, 160.0),
            object = 'ch_prop_vault_painting_01d', 
            objectPos = vector3(37.46, 133.94, 94.19), 
            objHeading = 160.0
        },
        {
            scenePos = vector3(39.46, 133.74, 93.04), 
            sceneRot = vector3(0.0, 0.0, 160.0),
            object = 'ch_prop_vault_painting_01a', 
            objectPos = vector3(39.46, 133.24, 94.19), 
            objHeading = 160.0
        },
        {
            scenePos = vector3(39.25, 132.27, 93.04), 
            sceneRot = vector3(0.0, 0.0, 338.5),
            object = 'ch_prop_vault_painting_01b', 
            objectPos = vector3(39.25, 132.77, 94.19), 
            objHeading = 338.5
        },
        {
            scenePos = vector3(41.15, 144.45, 93.04), 
            sceneRot = vector3(0.0, 0.0, 160.0),
            object = 'ch_prop_vault_painting_01c', 
            objectPos = vector3(41.15, 143.95, 94.19), 
            objHeading = 160.0
        },
    },
    ['objects'] = { -- dont change (required)
        'hei_p_m_bag_var22_arm_s',
        'w_me_switchblade'
    },
    ['animations'] = { -- dont change (required)
        {"top_left_enter", "top_left_enter_ch_prop_ch_sec_cabinet_02a", "top_left_enter_ch_prop_vault_painting_01a", "top_left_enter_hei_p_m_bag_var22_arm_s", "top_left_enter_w_me_switchblade"},
        {"cutting_top_left_idle", "cutting_top_left_idle_ch_prop_ch_sec_cabinet_02a", "cutting_top_left_idle_ch_prop_vault_painting_01a", "cutting_top_left_idle_hei_p_m_bag_var22_arm_s", "cutting_top_left_idle_w_me_switchblade"},
        {"cutting_top_left_to_right", "cutting_top_left_to_right_ch_prop_ch_sec_cabinet_02a", "cutting_top_left_to_right_ch_prop_vault_painting_01a", "cutting_top_left_to_right_hei_p_m_bag_var22_arm_s", "cutting_top_left_to_right_w_me_switchblade"},
        {"cutting_top_right_idle", "_cutting_top_right_idle_ch_prop_ch_sec_cabinet_02a", "cutting_top_right_idle_ch_prop_vault_painting_01a", "cutting_top_right_idle_hei_p_m_bag_var22_arm_s", "cutting_top_right_idle_w_me_switchblade"},
        {"cutting_right_top_to_bottom", "cutting_right_top_to_bottom_ch_prop_ch_sec_cabinet_02a", "cutting_right_top_to_bottom_ch_prop_vault_painting_01a", "cutting_right_top_to_bottom_hei_p_m_bag_var22_arm_s", "cutting_right_top_to_bottom_w_me_switchblade"},
        {"cutting_bottom_right_idle", "cutting_bottom_right_idle_ch_prop_ch_sec_cabinet_02a", "cutting_bottom_right_idle_ch_prop_vault_painting_01a", "cutting_bottom_right_idle_hei_p_m_bag_var22_arm_s", "cutting_bottom_right_idle_w_me_switchblade"},
        {"cutting_bottom_right_to_left", "cutting_bottom_right_to_left_ch_prop_ch_sec_cabinet_02a", "cutting_bottom_right_to_left_ch_prop_vault_painting_01a", "cutting_bottom_right_to_left_hei_p_m_bag_var22_arm_s", "cutting_bottom_right_to_left_w_me_switchblade"},
        {"cutting_bottom_left_idle", "cutting_bottom_left_idle_ch_prop_ch_sec_cabinet_02a", "cutting_bottom_left_idle_ch_prop_vault_painting_01a", "cutting_bottom_left_idle_hei_p_m_bag_var22_arm_s", "cutting_bottom_left_idle_w_me_switchblade"},
        {"cutting_left_top_to_bottom", "cutting_left_top_to_bottom_ch_prop_ch_sec_cabinet_02a", "cutting_left_top_to_bottom_ch_prop_vault_painting_01a", "cutting_left_top_to_bottom_hei_p_m_bag_var22_arm_s", "cutting_left_top_to_bottom_w_me_switchblade"},
        {"with_painting_exit", "with_painting_exit_ch_prop_ch_sec_cabinet_02a", "with_painting_exit_ch_prop_vault_painting_01a", "with_painting_exit_hei_p_m_bag_var22_arm_s", "with_painting_exit_w_me_switchblade"},
    },
}

Strings = {
    ['steal_blip'] = 'Sanat Galerisi',
    ['sell_blip'] = 'Tablo Alıcısı',
    ['start_stealing'] = '~INPUT_CONTEXT~ tabloyu çal',
    ['cute_right'] = '~INPUT_CONTEXT~ sağ tarafı kes',
    ['cute_left'] = '~INPUT_CONTEXT~ sol tarafı kes',
    ['cute_down'] = '~INPUT_CONTEXT~ alt tarafı kes',
    ['go_steal'] = 'Sanat galerisine git ve tabloları çal',
    ['go_sell'] = 'Blipe gidip tabloları sat.',
    ['already_cuting'] = 'Zaten çalıyorsun.',
    ['already_heist'] = 'Zaten bir soygun başlattın, bitene kadar bekle.',
    ['start_heist'] = '~INPUT_CONTEXT~ Sanat galerisi soygununu başlat',
    ['sell_painting'] = '~INPUT_CONTEXT~ tabloları sat',
    ['wait_nextrob'] = 'Bekleme süresi mevcut, kalan süre -',
    ['minute'] = 'Dakika',
    ['police_alert'] = 'Sanat galerisi hırsızlığı.',
    ['need_police'] = 'Şehirde yeterli polis yok.',
    ['wait_nextheist'] = 'Bekleme süresi mevcut, kalan süre -',
}

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