Sanat Galerisi Soygunu
Gerekli Materyaller
Market soygunu yapmak için, üzerinizde Switchblade olması gerekmektedir. Bu eşyayı şehirde satan birinden almanız gerekmektedir.
Soygun Genel Bilgi
Sanat galerisi soygununu yapmak için şehirde aktif 10 polis bulunması gerekmektedir.
Bu soygun yönetim izni ile yapılabilir, izinsiz yapılan soygunlar iptal edilecektir.
Sanat galerisi soygunu yapmak için itibar seviyenizin 15 olması gerekmektedir.
Soygununuz başarılı olursa, tarihi tablo parçası kazanacaksınız.
Sanat galerisi soygunu yapmak için öncelikle aşağıda belirtilen bölgeden soygunu başlatmanız gerekmektedir. Sonrasında harita üzerinde sanat galerisi blipi belirecek, o blipe gidip, elinize bıçak alarak doğru tabloları target alarak kesin ve çantanıza koyun.
Config
Config = {}
Config.RequiredPolice =
Config['ArtHeist'] = {
['nextRob'] = , -- seconds for next heist
['startHeist'] ={ -- heist start coords
pos = vector3(244.346, 374.012, 105.738),
peds = {
{pos = vector3(244.346, 374.012, 105.738), heading = 156.39, ped = 's_m_m_highsec_01'},
{pos = vector3(243.487, 372.176, 105.738), heading = 265.63, ped = 's_m_m_highsec_02'},
{pos = vector3(245.074, 372.730, 105.738), heading = 73.3, ped = 's_m_m_fiboffice_02'}
}
},
['painting'] = {
{
scenePos = vector3(23.72, 149.29, 93.04), -- animation coords
sceneRot = vector3(0.0, 0.0, 338.5), -- animation rotation
object = 'ch_prop_vault_painting_01e', -- object (https://mwojtasik.dev/tools/gtav/objects/search?name=ch_prop_vault_painting_01)
objectPos = vector3(23.72, 149.79, 94.19), -- object spawn coords
objHeading = 338.5 -- object spawn heading
},
{
scenePos = vector3(18.31, 141.49, 93.04),
sceneRot = vector3(0.0, 0.0, 160.0),
object = 'ch_prop_vault_painting_01i',
objectPos = vector3(18.31, 140.99, 94.19),
objHeading = 160.0
},
{
scenePos = vector3(23.92, 150.75, 93.04),
sceneRot = vector3(0.0, 0.0, 160.0),
object = 'ch_prop_vault_painting_01h',
objectPos = vector3(23.92, 150.25, 94.19),
objHeading = 160.0
},
{
scenePos = vector3(21.92, 151.45, 93.04),
sceneRot = vector3(0.0, 0.0, 160.0),
object = 'ch_prop_vault_painting_01j',
objectPos = vector3(21.92, 150.95, 94.19),
objHeading = 160.0
},
{
scenePos = vector3(20.08, 139.32, 93.04),
sceneRot = vector3(0.0, 0.0, 338.5),
object = 'ch_prop_vault_painting_01f',
objectPos = vector3(20.08, 139.82, 94.19),
objHeading = 338.5
},
{
scenePos = vector3(40.95, 142.95, 93.04),
sceneRot = vector3(0.0, 0.0, 338.5),
object = 'ch_prop_vault_painting_01g',
objectPos = vector3(40.95, 143.45, 94.19),
objHeading = 338.5
},
{
scenePos = vector3(37.46, 134.44, 93.04),
sceneRot = vector3(0.0, 0.0, 160.0),
object = 'ch_prop_vault_painting_01d',
objectPos = vector3(37.46, 133.94, 94.19),
objHeading = 160.0
},
{
scenePos = vector3(39.46, 133.74, 93.04),
sceneRot = vector3(0.0, 0.0, 160.0),
object = 'ch_prop_vault_painting_01a',
objectPos = vector3(39.46, 133.24, 94.19),
objHeading = 160.0
},
{
scenePos = vector3(39.25, 132.27, 93.04),
sceneRot = vector3(0.0, 0.0, 338.5),
object = 'ch_prop_vault_painting_01b',
objectPos = vector3(39.25, 132.77, 94.19),
objHeading = 338.5
},
{
scenePos = vector3(41.15, 144.45, 93.04),
sceneRot = vector3(0.0, 0.0, 160.0),
object = 'ch_prop_vault_painting_01c',
objectPos = vector3(41.15, 143.95, 94.19),
objHeading = 160.0
},
},
['objects'] = { -- dont change (required)
'hei_p_m_bag_var22_arm_s',
'w_me_switchblade'
},
['animations'] = { -- dont change (required)
{"top_left_enter", "top_left_enter_ch_prop_ch_sec_cabinet_02a", "top_left_enter_ch_prop_vault_painting_01a", "top_left_enter_hei_p_m_bag_var22_arm_s", "top_left_enter_w_me_switchblade"},
{"cutting_top_left_idle", "cutting_top_left_idle_ch_prop_ch_sec_cabinet_02a", "cutting_top_left_idle_ch_prop_vault_painting_01a", "cutting_top_left_idle_hei_p_m_bag_var22_arm_s", "cutting_top_left_idle_w_me_switchblade"},
{"cutting_top_left_to_right", "cutting_top_left_to_right_ch_prop_ch_sec_cabinet_02a", "cutting_top_left_to_right_ch_prop_vault_painting_01a", "cutting_top_left_to_right_hei_p_m_bag_var22_arm_s", "cutting_top_left_to_right_w_me_switchblade"},
{"cutting_top_right_idle", "_cutting_top_right_idle_ch_prop_ch_sec_cabinet_02a", "cutting_top_right_idle_ch_prop_vault_painting_01a", "cutting_top_right_idle_hei_p_m_bag_var22_arm_s", "cutting_top_right_idle_w_me_switchblade"},
{"cutting_right_top_to_bottom", "cutting_right_top_to_bottom_ch_prop_ch_sec_cabinet_02a", "cutting_right_top_to_bottom_ch_prop_vault_painting_01a", "cutting_right_top_to_bottom_hei_p_m_bag_var22_arm_s", "cutting_right_top_to_bottom_w_me_switchblade"},
{"cutting_bottom_right_idle", "cutting_bottom_right_idle_ch_prop_ch_sec_cabinet_02a", "cutting_bottom_right_idle_ch_prop_vault_painting_01a", "cutting_bottom_right_idle_hei_p_m_bag_var22_arm_s", "cutting_bottom_right_idle_w_me_switchblade"},
{"cutting_bottom_right_to_left", "cutting_bottom_right_to_left_ch_prop_ch_sec_cabinet_02a", "cutting_bottom_right_to_left_ch_prop_vault_painting_01a", "cutting_bottom_right_to_left_hei_p_m_bag_var22_arm_s", "cutting_bottom_right_to_left_w_me_switchblade"},
{"cutting_bottom_left_idle", "cutting_bottom_left_idle_ch_prop_ch_sec_cabinet_02a", "cutting_bottom_left_idle_ch_prop_vault_painting_01a", "cutting_bottom_left_idle_hei_p_m_bag_var22_arm_s", "cutting_bottom_left_idle_w_me_switchblade"},
{"cutting_left_top_to_bottom", "cutting_left_top_to_bottom_ch_prop_ch_sec_cabinet_02a", "cutting_left_top_to_bottom_ch_prop_vault_painting_01a", "cutting_left_top_to_bottom_hei_p_m_bag_var22_arm_s", "cutting_left_top_to_bottom_w_me_switchblade"},
{"with_painting_exit", "with_painting_exit_ch_prop_ch_sec_cabinet_02a", "with_painting_exit_ch_prop_vault_painting_01a", "with_painting_exit_hei_p_m_bag_var22_arm_s", "with_painting_exit_w_me_switchblade"},
},
}
Strings = {
['steal_blip'] = 'Sanat Galerisi',
['sell_blip'] = 'Tablo Alıcısı',
['start_stealing'] = '~INPUT_CONTEXT~ tabloyu çal',
['cute_right'] = '~INPUT_CONTEXT~ sağ tarafı kes',
['cute_left'] = '~INPUT_CONTEXT~ sol tarafı kes',
['cute_down'] = '~INPUT_CONTEXT~ alt tarafı kes',
['go_steal'] = 'Sanat galerisine git ve tabloları çal',
['go_sell'] = 'Blipe gidip tabloları sat.',
['already_cuting'] = 'Zaten çalıyorsun.',
['already_heist'] = 'Zaten bir soygun başlattın, bitene kadar bekle.',
['start_heist'] = '~INPUT_CONTEXT~ Sanat galerisi soygununu başlat',
['sell_painting'] = '~INPUT_CONTEXT~ tabloları sat',
['wait_nextrob'] = 'Bekleme süresi mevcut, kalan süre -',
['minute'] = 'Dakika',
['police_alert'] = 'Sanat galerisi hırsızlığı.',
['need_police'] = 'Şehirde yeterli polis yok.',
['wait_nextheist'] = 'Bekleme süresi mevcut, kalan süre -',
}
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