Copy Config = {}
Config['HumaneLabs'] = {
['requiredPoliceCount'] = 15 , -- required police count for start heist
['nextRob'] = 3600 , -- seconds for next heist,
['rewards'] = {
['money'] = 0,
['blackMoney'] = 5000000,
['items'] = nil
},
['minigameDifficulty'] = {
['selected'] = 'easy',
['difficultys'] = {
['easy'] = 0.035, --distance between gascutter and point axis
['medium'] = 0.025,
['hard'] = 0.015,
}
},
['startHeist'] ={ -- heist start coords
pos = vector3(-928.97, -2961.9, 13.9450),
peds = {
{pos = vector3(-928.31, -2962.0, 13.9450), heading = 110.22, ped = 's_m_m_highsec_01'},
{pos = vector3(-929.49, -2961.4, 13.9450), heading = 200.78, ped = 's_m_m_highsec_02'},
{pos = vector3(-929.22, -2962.7, 13.9450), heading = 5.42, ped = 's_m_m_fiboffice_02'}
}
},
['middleHeist'] = {
peds = {
{pos = vector3(3524.77, 3699.09, 19.992), heading = 85.22, ped = 's_m_m_scientist_01'},
{pos = vector3(3540.53, 3675.759, 19.9944), heading = 176.22, ped = 's_m_m_scientist_01'},
{pos = vector3(3536.98, 3663.102, 27.123), heading = 164.22, ped = 's_m_m_scientist_01'},
{pos = vector3(3538.283, 3663.785, 27.123), heading = 164.22, ped = 's_m_m_scientist_01'},
{pos = vector3(3560.043, 3671.964, 27.123), heading = 3.22, ped = 's_m_m_scientist_01'},
{pos = vector3(3560.96, 3681.62, 27.123), heading = 172.22, ped = 's_m_m_scientist_01'},
{pos = vector3(3538.41, 3647.17, 27.1218), heading = 80.22, ped = 's_m_m_chemsec_01'},
{pos = vector3(3537.95, 3645.37, 27.1218), heading = 80.22, ped = 's_m_m_chemsec_01'},
{pos = vector3(3548.88, 3657.83, 27.1218), heading = 170.22, ped = 's_m_m_chemsec_01'},
{pos = vector3(3551.43, 3657.55, 27.1218), heading = 170.22, ped = 's_m_m_chemsec_01'},
{pos = vector3(3566.14, 3697.27, 27.1214), heading = 170.22, ped = 's_m_m_chemsec_01'},
{pos = vector3(3568.48, 3696.83, 27.1218), heading = 170.22, ped = 's_m_m_chemsec_01'},
{pos = vector3(3596.26, 3689.52, 27.8214), heading = 145.22, ped = 's_m_m_chemsec_01'},
{pos = vector3(3597.68, 3688.54, 27.8217), heading = 145.22, ped = 's_m_m_chemsec_01'},
{pos = vector3(3590.64, 3710.48, 28.6894), heading = 170.22, ped = 's_m_m_chemsec_01'},
{pos = vector3(3592.83, 3710.43, 28.6894), heading = 170.22, ped = 's_m_m_chemsec_01'},
{pos = vector3(3611.02, 3722.03, 28.6894), heading = 150.22, ped = 's_m_m_chemsec_01'},
{pos = vector3(3613.17, 3720.74, 28.6894), heading = 150.22, ped = 's_m_m_chemsec_01'},
{pos = vector3(3620.45, 3743.62, 27.6900), heading = 150.22, ped = 's_m_m_chemsec_01'},
{pos = vector3(3626.30, 3736.96, 27.6900), heading = 50.22, ped = 's_m_m_chemsec_01'},
{pos = vector3(3609.05, 3740.89, 27.6900), heading = 240.22, ped = 's_m_m_chemsec_01'},
{pos = vector3(3611.10, 3744.44, 27.6900), heading = 240.22, ped = 's_m_m_chemsec_01'},
}
},
['actions'] = {
['start_cutting'] = vector3(3832.896, 3665.742, -23.9975),
['take_chemical'] = vector3(3558.75, 3669.71, 28.1218),
['put_chemical'] = vector3(3638.326, 3771.813, 28.93),
},
['elevator'] = {
enter = vector3(3540.54, 3675.56, 19.9918),
exit = vector3(3540.49, 3675.52, 27.1292),
},
['wetsuit'] = {
itemName = 'diving_gear',
divingTime = 600,
}
}
Strings = {
['start_heist'] = '~INPUT_CONTEXT~ Humane Labs Soygununu başlat',
['finish_heist'] = '~INPUT_CONTEXT~ Humane Labs Soygununu bitir',
['go_diving'] = 'Haritada işaretli yere gidip, dalgıç ekipmanınla dalış yaparak ızgarayı kes ve içeri gir',
['wait_nextrob'] = 'Tekrar soyunmak için bu kadar beklemek zorundasın.',
['minute'] = 'dakika.',
['elevator'] = '~INPUT_CONTEXT~ üst kata çık.',
['go_tunnel'] = 'Tüneli takip et ve içeri gir.',
['put_chemical'] = 'Çıkışa gidin ve kimyasalı konteynere koyun. Dikkatli olun!',
['end'] = 'Helikopter kimyasal maddeyi alacaktır. İşi aldığınız yere geri dönün ve ödülünüzü alın.',
['tunnel_blip'] = 'Izgarayı kesin',
['finish_blip'] = 'Soygunu bitir',
['take_blip'] = 'Kimyasalı al',
['put_blip'] = 'Kimyasalı bırak',
['police_alert'] = 'Humane Labs soygunu',
['need_police'] = 'Şehirde yeterli sayıda polis yok!',
['minigame_info'] = '~INPUT_WEAPON_WHEEL_PREV~ Yukarı ~INPUT_WEAPON_WHEEL_NEXT~ Aşağı ~INPUT_ATTACK~ Sol ~INPUT_AIM~ Sağ'
}
--Dont change. Main and required things.
Chemical_1 = {
['objects'] = {
'prop_cs_vial_01',
'p_chem_vial_02b_s',
},
['animations'] = {
{'take_chemical_player0', 'take_chemical_tube', 'take_chemical_vial'}
},
['scenes'] = {
},
['sceneObjects'] = {
}
}
Chemical_2 = {
['objects'] = {
'prop_cs_vial_01',
'p_chem_vial_02b_s',
},
['animations'] = {
{'put_in_vial_player0', 'put_in_vial_tube', 'put_in_vial_vial'}
},
['scenes'] = {
},
['sceneObjects'] = {
}
}
minigameTable = {
-- upper
{lightPos = vector3(3833.42, 3665.39, -22.11), particlePos = vector3(-0.645, -0.03, 0.90), particleType = 'horizontal', axis = {0.215, 0.92}, crack = false},
{lightPos = vector3(3833.20, 3665.51, -22.11), particlePos = vector3(-0.375, -0.03, 0.90), particleType = 'horizontal', axis = {0.355, 0.92}, crack = false},
{lightPos = vector3(3832.98, 3665.64, -22.11), particlePos = vector3(-0.125, -0.03, 0.90), particleType = 'horizontal', axis = {0.465, 0.92}, crack = false},
{lightPos = vector3(3832.76, 3665.77, -22.11), particlePos = vector3(0.125, -0.03, 0.90), particleType = 'horizontal', axis = {0.59, 0.92}, crack = false},
{lightPos = vector3(3832.54, 3665.90, -22.11), particlePos = vector3(0.375, -0.03, 0.90), particleType = 'horizontal', axis = {0.715, 0.92}, crack = false},
{lightPos = vector3(3832.32, 3666.03, -22.11), particlePos = vector3(0.625, -0.03, 0.90), particleType = 'horizontal', axis = {0.83, 0.92}, crack = false},
-- left
{lightPos = vector3(3833.57, 3665.35, -22.230), particlePos = vector3(-0.775, -0.03, 0.77), particleType = 'vertical', axis = {0.145, 0.88}, crack = false},
{lightPos = vector3(3833.57, 3665.35, -22.489), particlePos = vector3(-0.775, -0.03, 0.52), particleType = 'vertical', axis = {0.145, 0.74}, crack = false},
{lightPos = vector3(3833.57, 3665.35, -22.748), particlePos = vector3(-0.775, -0.03, 0.27), particleType = 'vertical', axis = {0.145, 0.62}, crack = false},
{lightPos = vector3(3833.57, 3665.35, -23.007), particlePos = vector3(-0.775, -0.03, 0.02), particleType = 'vertical', axis = {0.145, 0.5}, crack = false},
{lightPos = vector3(3833.57, 3665.35, -23.266), particlePos = vector3(-0.775, -0.03, -0.25), particleType = 'vertical', axis = {0.145, 0.375}, crack = false},
{lightPos = vector3(3833.57, 3665.35, -23.525), particlePos = vector3(-0.775, -0.03, -0.52), particleType = 'vertical', axis = {0.145, 0.24}, crack = false},
{lightPos = vector3(3833.57, 3665.35, -23.784), particlePos = vector3(-0.775, -0.03, -0.77), particleType = 'vertical', axis = {0.145, 0.12}, crack = false},
-- bottom
{lightPos = vector3(3833.42, 3665.39, -23.900), particlePos = vector3(-0.645, -0.03, -0.90), particleType = 'horizontal', axis = {0.215, 0.065}, crack = false},
{lightPos = vector3(3833.20, 3665.51, -23.900), particlePos = vector3(-0.375, -0.03, -0.90), particleType = 'horizontal', axis = {0.355, 0.065}, crack = false},
{lightPos = vector3(3832.98, 3665.64, -23.900), particlePos = vector3(-0.125, -0.03, -0.90), particleType = 'horizontal', axis = {0.465, 0.065}, crack = false},
{lightPos = vector3(3832.76, 3665.77, -23.900), particlePos = vector3(0.125, -0.03, -0.90), particleType = 'horizontal', axis = {0.59, 0.065}, crack = false},
{lightPos = vector3(3832.54, 3665.90, -23.900), particlePos = vector3(0.375, -0.03, -0.90), particleType = 'horizontal', axis = {0.715, 0.065}, crack = false},
{lightPos = vector3(3832.32, 3666.03, -23.900), particlePos = vector3(0.625, -0.03, -0.90), particleType = 'horizontal', axis = {0.83, 0.065}, crack = false},
-- right
{lightPos = vector3(3832.21, 3666.14, -22.230), particlePos = vector3(0.775, -0.03, 0.77), particleType = 'vertical', axis = {0.895, 0.88}, crack = false},
{lightPos = vector3(3832.21, 3666.14, -22.489), particlePos = vector3(0.775, -0.03, 0.52), particleType = 'vertical', axis = {0.895, 0.74}, crack = false},
{lightPos = vector3(3832.21, 3666.14, -22.748), particlePos = vector3(0.775, -0.03, 0.27), particleType = 'vertical', axis = {0.895, 0.62}, crack = false},
{lightPos = vector3(3832.21, 3666.14, -23.007), particlePos = vector3(0.775, -0.03, 0.02), particleType = 'vertical', axis = {0.895, 0.5}, crack = false},
{lightPos = vector3(3832.21, 3666.14, -23.266), particlePos = vector3(0.775, -0.03, -0.25), particleType = 'vertical', axis = {0.895, 0.375}, crack = false},
{lightPos = vector3(3832.21, 3666.14, -23.525), particlePos = vector3(0.775, -0.03, -0.52), particleType = 'vertical', axis = {0.895, 0.24}, crack = false},
{lightPos = vector3(3832.21, 3666.14, -23.784), particlePos = vector3(0.775, -0.03, -0.77), particleType = 'vertical', axis = {0.895, 0.12}, crack = false},
}